Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 4056713105647295108 67 middlethird the Conjurer (level 4, -1/22 HPs) Began as a Vine Stalker Conjurer on Jan 30, 2024. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:57 (474 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 474, Time: 00:04:57 Health: -1/22 AC: 2 Str: 10 XL: 4 Next: 16% Magic: 0/10 EV: 12 Int: 20 God: Gold: 29 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls f - a scroll of fog {unknown} g - 2 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions c - a potion of mutation {unknown} Skills: + Level 1.6 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.3 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 44% 1d5 6% 1 Swiftness Air 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Airstrike Air 1% 2d(1-17) 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (78% to hit) You miscast Searing Ray. Nothing appears to happen. The orc hits you with a +0 short sword. Unknown command. Magic courses through your body. The orc hits you with a +0 short sword. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, p - orc The searing ray hits the orc. You kill the orc! The searing ray hits something. The searing ray hits the orc! You kill the orc! (Press . to maintain the ray.) The searing ray hits something! The searing ray hits the orc! You kill the orc! The searing ray hits the orc! You kill the orc! Something hits you but does no damage. Something hits you. You finish channelling your searing ray. You hear some strange, mumbled words. You are confused. You're too confused to cast spells. You're too confused to cast spells. You bump into the rock wall. Something barely misses you. You're too confused to move! Something hits you. Your magical contamination has completely faded away. You bump into the rock wall. Something hits you. You're too confused to move! Something hits you. You hit something but do no damage. You hear some strange, mumbled words. A puff of flame appears from out of thin air! The puff of flame hits you! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Something hits you. You die... ...# #.# #.# ##.# #<# #.# #..# ##.#########.# #..# .............# #..# #......####### #.. #......# .). #......# #)# .......# #{# # ################@##.# ...................># .......###........#.# .......# #........# # .......# #........# ..†....# +........# ..)....# #.....#### .......# #.....# .......# #.....# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) An adder (D:2) A dart slug (D:2) 4 orcs (D:3) An endoplasm (D:3) A giant cockroach (D:2) A goblin (D:3) A hobgoblin (D:2) 3 kobolds 2 ball pythons (D:2) 4 bats A frilled lizard (D:2) 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 25 | D:2 | Reached XP level 2. HP: 13/13 MP: 0/6 34 | D:2 | Learned a level 2 spell: Searing Ray 245 | D:3 | Noticed a bombardier beetle 251 | D:3 | Killed a bombardier beetle 252 | D:3 | Reached skill level 1 in Fighting 252 | D:3 | Reached XP level 3. HP: 7/18 MP: 0/8 425 | D:3 | Reached XP level 4. HP: 22/22 MP: 3/9 474 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_floating_metal, layout_loops_ring, chequers_serial_rivers_large_a D:2: layout_basic, shapermc_ecumenical_altar_flowoftime, uniq_robin, uniq_terence, uniq_crazy_yiuf_cottage D:3: layout_basic, grunt_ministairs_9, minivault_25 Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.3 Fighting | 1 | 1.6 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 17 | || 17 Bite | 7 | 3 || 10 Short sword | 7 | 15 || 22 Cast: Magic Dart | 22 | 3 || 25 Searing Ray | 1 | 1 || 2 Use: Potion | | 1 || 1 Armour: Robe | 10 | 18 || 28 Dodge: Dodged | 15 | 12 || 27