Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 15621639351553765784 8 middlethird the Conjurer (level 2, 0/13 HPs) Began as a Vine Stalker Conjurer on Jan 30, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:01:41 (195 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 195, Time: 00:01:41 Health: 0/13 AC: 2 Str: 9 XL: 2 Next: 8% Magic: 0/6 EV: 12 Int: 18 God: Gold: 19 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (0 -> -7) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation f - 2 scrolls of identify g - a scroll of amnesia Potions b - a potion of magic e - a potion of haste {unknown} Skills: + Level 1.9 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Adjust which spell? a - Searing Ray Adjust to which letter? g - Searing Ray You slide downwards. The hatch slams shut behind you. Found 6 stones. Found 6 gold pieces and a scroll labelled QUZICE YMUOTE. g - a scroll labelled QUZICE YMUOTE As you read the scroll of identify, it crumbles to dust. g - a scroll of amnesia An adder comes into view. Found a stone staircase leading down. The adder hisses angrily. The adder attacks as it pursues you! The adder barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (63% to hit) The searing ray misses the adder. (Press . to maintain the ray.) The adder barely misses you. Unknown command. The searing ray misses the adder. The adder bites you. You are poisoned. The adder poisons you! The adder misses you. The searing ray misses the adder. You feel sick. The adder bites you. The searing ray misses the adder. You finish channelling your searing ray. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! Unknown command. You barely miss the adder. Your bite misses the adder. You feel sick. The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The adder poisons you! You closely miss the adder. You die... ######### .. .#.#.#.#.##.# .#.#.#.#.###.# .#.#.#.#.#.##.# ## #.#.#.#.#(###.# . #.#.#.#.#.#..#.#.# #.#.#.#.#.#.#.#.#.###># ##.#.#.#.#.#...S...$... #.#.#.#.#.#.###@#.###. ##.#.#.#.#.#.##.# .#.#.#.#.#.###.. .#.#.#.#.#.####. .#.#.# #.## .# #... .# # ##. # ## You could see an adder. Vanquished Creatures A goblin (D:1) 3 jackals (D:1) A bat (D:1) A frilled lizard (D:1) A kobold (D:1) A rat (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 92 | D:1 | Reached XP level 2. HP: 9/13 MP: 0/6 171 | D:1 | Learned a level 2 spell: Searing Ray 195 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_enchanted_forest, layout_basic D:2: layout_loops_ring, nicolae_ecumenical_pavilion, chequers_avenue, minivault_23, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 19 Punch || 1 Bite || 1 Cast: Magic Dart || 8 Searing Ray || 1 Use: Scroll || 2 Armour: Robe || 23 Dodge: Dodged || 15