Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 14006854128968404379 24 middlethird the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on Feb 10, 2024. Slain by a water moccasin skeleton (3 damage) ... on level 3 of the Dungeon. The game lasted 00:03:27 (370 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 370, Time: 00:03:27 Health: 0/16 AC: 2 Str: 21 XL: 3 Next: 2% Magic: 0/8 EV: 12 Int: 23 God: Gold: 66 SH: 0 Dex: 12 Spells: 5/8 levels left rFire x . . e - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of strength HPRegen 1.02/turn i - ring "Kuikk" {rF- Str+6 Int+3 SInv} MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 66 gold pieces. Inventory: Hand Weapons c - a +0 dagger e - a +0 hand axe (weapon) o - a +2 vampiric bardiche Missiles h - 6 javelins n - 6 boomerangs Armour a - a +0 robe (worn) Jewellery f - a +6 ring of strength (left hand) i - the ring "Kuikk" (right hand) {rF- Str+6 Int+3 SInv} (You found it on level 2 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). Int+3: It affects your intelligence (+3). rF-: It makes you vulnerable to fire. SInv: It lets you see invisible. Wands l - a wand of iceblast (11) Scrolls m - a scroll of identify {unknown} Potions d - a potion of attraction {unknown} j - a potion of lignification {unknown} k - a potion of curing {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 84% 1d7 2% 1 g - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Olgreb's Toxic Radiance Alch 3% N/A 75% 4 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Discord Hex 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 OlivierBoivin's ghost, amateur DsNe Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The water moccasin skeleton closely misses you. x2 The searing ray hits OlivierBoivin's ghost. OlivierBoivin's ghost is moderately damaged. The water moccasin skeleton bites you. Unknown command. The searing ray hits OlivierBoivin's ghost. OlivierBoivin's ghost is moderately damaged. You finish channelling your searing ray. The water moccasin skeleton barely misses you. OlivierBoivin's ghost hits you. Unknown command. Magic courses through your body. The water moccasin skeleton bites you but does no damage. OlivierBoivin's ghost closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - OlivierBoivin's ghost Aim: OlivierBoivin's ghost (moderately damaged, 72% to hit) The searing ray hits OlivierBoivin's ghost but does no damage. OlivierBoivin's ghost is moderately damaged. (Press . to maintain the ray.) The water moccasin skeleton closely misses you. OlivierBoivin's ghost hits you. The searing ray hits OlivierBoivin's ghost but does no damage. OlivierBoivin's ghost is moderately damaged. The water moccasin skeleton misses you. OlivierBoivin's ghost closely misses you. The water moccasin skeleton bites you. Unknown command. The searing ray hits OlivierBoivin's ghost! OlivierBoivin's ghost is severely damaged. The water moccasin skeleton bites you! * * * LOW HITPOINT WARNING * * * OlivierBoivin's ghost closely misses you. Unknown command. As you read the scroll labelled REIWNE DAXKU, it crumbles to dust. The creatures around you are filled with an inner flame! It was a scroll of immolation. The water moccasin skeleton bites you. You die... #.. ..# #.# #.# #.# #.# #.# #.# #######.#########.# ................#.# ................#.# ######.###.....#.# ##.)ZZ@.......# ###....W#.......# ####### .........##......# #...... #####'''###......###.# #.......#..........# ##.....##......##### #.......#..†#.## ##..)$.##..)#.# ..#.#..#...#.###### You could see OlivierBoivin's ghost (inner flame), a water moccasin skeleton (inner flame) and a bullfrog skeleton (inner flame). Vanquished Creatures A dart slug (D:3) 3 ball pythons (D:1) An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) 2 hobgoblins 2 kobolds (D:3) A quokka (D:1) 2 bats (D:1) 4 frilled lizards 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 55 | D:1 | Reached XP level 2. HP: 11/13 MP: 3/6 155 | D:2 | Learned a level 2 spell: Searing Ray 190 | D:2 | Identified the ring "Kuikk" {rF- Str+6 Int+3 SInv} 258 | D:2 | Found a faded altar of an unknown god. 320 | D:3 | Reached XP level 3. HP: 16/16 MP: 4/8 349 | D:3 | Found a runed translucent gate. 349 | D:3 | Found a runed translucent gate. 349 | D:3 | Found a runed translucent gate. 356 | D:3 | Noticed OlivierBoivin's ghost (amateur DsNe) 370 | D:3 | Slain by a water moccasin skeleton Illustrated notes Levels and vault maps discovered: D:1: mrwooster_arrival_statue_3, layout_rooms D:2: layout_rooms, dilly_ecumenical_altar_fadedgnrine D:3: layout_loops_ring, gammafunk_ghost_necromancy Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 21 Bite || 15 Hand axe || 25 Cast: Magic Dart || 11 Searing Ray || 2 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 1 Armour: Robe || 45 Dodge: Dodged || 50