Dungeon Crawl Stone Soup version 0.31.0-11-ge490571c62 (webtiles) character file. Game seed: 11968647012931595314 129 middlethird the Magician (level 5, -5/26 HPs) Began as a Vine Stalker Conjurer on Feb 10, 2024. Succumbed to a scorpion's poison ... on level 4 of the Dungeon. The game lasted 00:03:01 (196 turns). middlethird the Magician (Vine Stalker Conjurer) Turns: 196, Time: 00:03:01 Health: -5/26 AC: 6 Str: 10 XL: 5 Next: 12% Magic: 1/12 EV: 12 Int: 20 God: Gold: 16 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . h - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - +4 ring of protection HPRegen 1.04/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: lethally poisoned (-5 -> -24) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons f - a +0 short sword h - a +0 hand axe (weapon) Missiles g - 6 poisoned darts Armour a - a +0 robe (worn) Jewellery e - a +4 ring of protection (left hand) Wands i - a wand of paralysis (9) Scrolls c - a scroll of identify {unknown} d - a scroll of blinking {unknown} Potions b - a potion of magic Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 4.1 Spellcasting - Level 4.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 80% 1d7 2% 1 g - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger of venom and wearing a +0 ring mail (81% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the scorpion but does no damage. The scorpion is moderately wounded. The searing ray hits the orc! You kill the orc! The searing ray hits the orc but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the orc. The orc is severely wounded. The scorpion stings you. You are poisoned. The scorpion poisons you! The scorpion stings you. You are more poisoned. The scorpion poisons you! You closely miss the scorpion. The scorpion is moderately wounded. You feel very sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Unknown command. You hit the scorpion. Your bite misses the scorpion. The scorpion is moderately wounded. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! The scorpion barely misses you. You hit the scorpion but do no damage. The scorpion is moderately wounded. You die... .#. .#.## ...# #..# ##..# ...# ####.######.# #....@soo.... ###..######.# #.....)). #..###### #.## #.# #.# ###.####### #....))...# You could see a scorpion and 2 orcs. Vanquished Creatures An orc priest (D:4) A hound (D:4) An orc wizard (D:4) Terence (D:2) An adder (D:4) 6 orcs (D:4) An endoplasm (D:1) A bat (D:2) 2 frilled lizards 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 49 | D:2 | Noticed Terence 72 | D:2 | Killed Terence 73 | D:2 | Reached XP level 2. HP: 7/13 MP: 0/7 73 | D:2 | Reached XP level 3. HP: 8/16 MP: 0/8 99 | D:2 | You fall into a shaft and drop 2 floors! 124 | D:4 | Reached XP level 4. HP: 14/21 MP: 1/10 131 | D:4 | Learned a level 2 spell: Searing Ray 135 | D:4 | Reached skill level 1 in Fighting 178 | D:4 | Noticed a scorpion 181 | D:4 | Reached XP level 5. HP: 26/26 MP: 9/12 196 | D:4 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: moated_graveyard_arrival, layout_loops_ring, shapermc_ecumenical_altar_mp_highgroup, dreamdust_wishing_well D:2: layout_rooms, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_bridge], aquarium_bridge_square [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_window_fake, aquarium_window_3, aquarium_view_2c, aquarium_balcony_3b, serial_bayou_ford_a, uniq_terence D:4: layout_basic, st_stairs_13, uniq_menkaure, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 4 | 4.1 Fighting | 2 | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 21 | || 21 Bite | 13 | 3 || 16 Punch | 1 | || 1 Short sword | 15 | 3 || 18 Hand axe | | 11 || 11 Cast: Magic Dart | 13 | 5 || 18 Searing Ray | | 3 || 3 Armour: Robe | 33 | 17 || 50 Dodge: Dodged | 20 | 7 || 27