Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 3959136734756694941 244 middlethird the Conjurer (level 6, 0/33 HPs) Began as a Vine Stalker Conjurer on Feb 12, 2024. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 4 of the Dungeon. The game lasted 00:07:13 (788 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 788, Time: 00:07:13 Health: 0/33 AC: 9 Str: 10 XL: 6 Next: 10% Magic: 0/13 EV: 12 Int: 20 God: Gold: 124 SH: 0 Dex: 12 Spells: 10/13 levels left rFire . . . a - +0 short sword (protect) rCold + . . (no shield) rNeg . . . j - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + m - ring of protection from cold HPRegen 1.05/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: on fire, under a protective aura, glowing A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 124 gold pieces. Inventory: Hand Weapons a - a +0 short sword of protection (weapon) b - a +2 dagger of flaming d - a +0 dagger of holy wrath Missiles e - 3 boomerangs g - 6 poisoned darts r - a throwing net Armour j - a +0 robe (worn) Magical Staves k - a staff of cold Jewellery m - a ring of protection from cold (left hand) Talismans f - a flux talisman Scrolls l - a scroll of enchant weapon p - a scroll of noise q - a scroll of vulnerability Potions c - a potion of enlightenment {unknown} h - a potion of mutation {unknown} i - a potion of lignification {unknown} n - a potion of heal wounds {unknown} o - a potion of curing {unknown} Skills: + Level 3.8 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 80% 1d7 2% 1 g - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 8% N/A 19% 2 Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 98% 5 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:4 stuff behind glass Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The liquid fire burns you! You hit the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! The bombardier beetle closely misses you. You hit the bombardier beetle. Your bite misses the bombardier beetle. The bombardier beetle is moderately wounded. The liquid fire burns you! You hit the bombardier beetle but do no damage. You bite the bombardier beetle. You drain its power. You feel invigorated. The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! You hit the bombardier beetle but do no damage. The bombardier beetle is heavily wounded. The liquid fire burns you! The bombardier beetle bites you but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bombardier beetle Aim: a bombardier beetle (heavily wounded, 87% to hit) The searing ray hits the bombardier beetle. The bombardier beetle is severely wounded. (Press . to maintain the ray.) The liquid fire burns you! * * * LOW HITPOINT WARNING * * * The searing ray hits the bombardier beetle! You kill the bombardier beetle! The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You have reached level 6! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... # ## #. .######.### ....>##...## ###### ####..###).# #....# ##....#.####....# ### ####.#...##....# (.# #.###.##....##### ..# #.# #..#.@....... ..# ##.####[#....##### ..# #.......)....## ..# #................ ..# #.....)......#### ..# #........##...# ..# #........#..#.## ..# ###..........##..# ## ##..............#.# There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:4) 2 orc priests (D:4) Jessica (D:2) An orc wizard (D:4) 3 gnolls (D:4) 3 adders 6 orcs 5 ball pythons 4 bats An endoplasm (D:4) 2 giant cockroaches 5 goblins 3 hobgoblins 2 jackals (D:3) A quokka (D:2) 4 frilled lizards 4 kobolds 3 rats 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 60 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 63 | D:1 | Learned a level 2 spell: Searing Ray 172 | D:2 | Reached XP level 3. HP: 14/16 MP: 6/8 217 | D:2 | Noticed Jessica 223 | D:2 | Killed Jessica 356 | D:3 | Reached XP level 4. HP: 21/21 MP: 7/10 487 | D:3 | Reached skill level 1 in Fighting 640 | D:4 | Reached XP level 5. HP: 26/26 MP: 4/12 717 | D:4 | HP: 1/28 [orc priest/+0 trident (5)] 787 | D:4 | Reached XP level 6. HP: 8/33 MP: 0/13 788 | D:4 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_washed_ashore, layout_basic, minmay_cut_off D:2: layout_rooms, minmay_misc_feat_secret_circle, uniq_jessica D:3: layout_rooms D:4: layout_rooms, nemelex_dance_club_becter, due_unseen_surprise Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 4 | 4.0 Fighting | 2 3 | 3.8 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Bite | 13 | 8 || 21 Dagger | 5 | || 5 Unarmed | 2 | || 2 Short sword | 23 | 29 || 52 Cast: Magic Dart | 17 | 11 || 28 Searing Ray | 3 | 10 || 13 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 10 | 30 || 40 Dodge: Dodged | 25 | 44 || 69