Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 10781890580936676471 9 middlethird the Conjurer (level 2, -3/13 HPs) Began as a Vine Stalker Conjurer on Feb 14, 2024. Killed from afar by an air elemental (9 damage) ... with a stunning burst ... created by the adversity of Qazlal ... while paralysed by an air elemental ... on level 2 of the Dungeon. The game lasted 00:02:51 (91 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 91, Time: 00:02:51 Health: -3/13 AC: 2 Str: 9 XL: 2 Next: 12% Magic: 0/6 EV: 2 Int: 18 God: Gold: 6 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: paralysed A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a scarf of invisibility Potions b - a potion of magic d - a potion of curing {unknown} Skills: + Level 1.8 Dodging + Level 2.7 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aim: a bat (unaware, hasn't noticed you, 100% to hit) The magic dart hits the bat. You kill the bat! You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Searing Ray Adjust to which letter? g - Searing Ray You now have 6 gold pieces. Things that are here: a scarf of invisibility; a rat corpse c - a scarf of invisibility Found a pair of dazzling boots. You see here a dart slug corpse. Found a robe. d - an emerald potion Qazlal incites the elements against you! 2 air elementals come into view. You see here the +0 pair of boots "Akkadweo" {+Inv Str+3}. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the air elemental. The air elemental is lightly damaged. The searing ray misses the air elemental. (Press . to maintain the ray.) Unknown command. The searing ray hits the air elemental. The air elemental is moderately damaged. The searing ray hits the air elemental! The air elemental is moderately damaged. The air elemental hits you! Ouch! That really hurt! The air elemental fires a burst of electricity at you. The stunning burst hits you! You suddenly lose the ability to move! Ouch! That really hurt! You die... # #......##..... .## #####.#..#...####.. ..# ^8# #.#....##....##... #^# #.#...#........#. # ..# #....#.#......#.# .# ### ###..#..#....#..#..# ^8 #.#....#..#....# ### #.#...)†##EE...# #.#.....##@....# #.#....#†.#....# #..#..#....#..#..# ##.#.#......#.# # #..#........#.. ##..##....##..#. #.. .####. .## . #. #. .# # . ## ## You could see 2 air elementals. Vanquished Creatures A dart slug (D:2) A bat (D:2) A giant cockroach (D:1) A goblin (D:2) A kobold (D:2) A rat (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 30 | D:2 | Found a faded altar of an unknown god. 35 | D:2 | Prayed at the altar of an unknown god. 35 | D:2 | Became a worshipper of Qazlal Stormbringer 35 | D:2 | Reached * piety under Qazlal 40 | D:2 | Fell from the grace of Qazlal 78 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 82 | D:2 | Learned a level 2 spell: Searing Ray 89 | D:2 | Identified the +0 pair of boots "Akkadweo" {+Inv Str+3} 90 | D:2 | Noticed an air elemental 90 | D:2 | Noticed an air elemental 91 | D:2 | Paralysed by an air elemental for 1 turns 91 | D:2 | Killed from afar by an air elemental Illustrated notes Levels and vault maps discovered: D:1: roderic_chinese_lattice_arrival, layout_basic D:2: layout_loops_cross, shapermc_ecumenical_altar_mp_highgroup, kennysheep_big_empty_room, minmay_circled_x Action || total ---------------------------++------- Melee: Unarmed || 9 Bite || 4 Cast: Magic Dart || 6 Searing Ray || 1 Invoke: Renounce Religion || 1 Armour: Robe || 10 Dodge: Dodged || 7