Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 5804673902143780515 27 middlethird the Conjurer (level 3, -2/16 HPs) Began as a Vine Stalker Conjurer on Feb 17, 2024. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:03:13 (400 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 400, Time: 00:03:13 Health: -2/16 AC: 4 Str: 15 XL: 3 Next: 10% Magic: 1/8 EV: 12 Int: 20 God: Gold: 44 SH: 0 Dex: 14 Spells: 5/8 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . d - +1 leather armour of the New World {rCorr Str+6 Dex+2} rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (-2 -> -11) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe d - the +1 leather armour of the New World (worn) {rCorr Str+6 Dex+2} (You found it on level 2 of the Dungeon) Str+6: It affects your strength (+6). Dex+2: It affects your dexterity (+2). rCorr: It protects you from acid and corrosion. Scrolls e - 2 scrolls of teleportation {unknown} f - a scroll of identify {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 3% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Gell's Gravitas Tloc 3% N/A 45% 3 Teleport Other Tloc 3% N/A 45% 3 Fulminant Prism Conj/Alch 5% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 58% 4 Dispersal Tloc 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the adder. You kill the adder! The scorpion stings you. You are poisoned. The scorpion poisons you! Training target 3.0 for Stealth reached! Training target 3.0 for Spellcasting reached! Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! Your Stealth skill increases to level 3! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 18, Dex 12. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Magic courses through your body. You feel very sick. The scorpion stings you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (moderately wounded, 78% to hit) The searing ray hits the scorpion. The scorpion is heavily wounded. (Press . to maintain the ray.) You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The scorpion poisons you! Unknown command. The searing ray hits the scorpion. The scorpion is severely wounded. You die... #.#...#.. #. #...#...#... #.#...#...# #..#...#.. #...#...# #.....#.. #.......# #s###..... #@# ..... #.# .... #.# ... #.# ... ..# ### You could see a scorpion. Vanquished Creatures An adder (D:3) 2 bats (D:2) 3 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:3) A hobgoblin (D:1) 2 ball pythons (D:1) 2 frilled lizards A kobold (D:1) 4 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 214 | D:2 | Identified the +1 leather armour of the New World {rCorr | Str+6 Dex+2} 262 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 265 | D:1 | Learned a level 2 spell: Searing Ray 390 | D:3 | Noticed a scorpion 398 | D:3 | Reached XP level 3. HP: 11/16 MP: 0/8 400 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_b, layout_basic, serial_park_tiny_2, minmay_small_reverse_x D:2: layout_basic, serial_corexii_hall, corexii_hall_statues_t, corexii_hall_statues_x, wander_ebering_terrifying_dragon_lair D:3: layout_basic, lemuel_zombie_altar_kikubaaqudgha, serial_shops, nicolae_shop_rolled_up, hex_large Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Whip || 19 Bite || 6 Unarmed || 1 Punch || 1 Cast: Magic Dart || 18 Searing Ray || 2 Use: Potion || 1 Armour: Leather armour || 18 Robe || 1 Dodge: Dodged || 12