Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 514067420511140916 56 middlethird the Conjurer (level 3, -6/16 HPs) Began as a Vine Stalker Conjurer on Feb 20, 2024. Mangled by a gnoll ... wielding a +0 halberd (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:30 (275 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 275, Time: 00:02:30 Health: -6/16 AC: 2 Str: 9 XL: 3 Next: 97% Magic: 0/9 EV: 12 Int: 20 God: Gold: 74 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . c - +0 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 74 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of teleportation {unknown} Potions b - a potion of magic Skills: + Level 0.2 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! The gnoll shouts! You hear a loud squeak. A gnoll comes into view. It is wielding a +0 flail. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. A rat comes into view. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll hits you with a +0 club! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The gnoll hits you with a +0 club. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, p - gnoll Okay, then. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 club! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. Without enough magic to sustain it, your searing ray dissipates. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... ##.## .# ###.#......... ##...##.# #.....#######. ##.....#.# #.###.## #. ##..(.....# #.# #..# #. ##.........# #.###..# ## ...........# #......# ##......†..# ##.....# ......>....#####..##.# ####.....#.@gg..r...#.. ##...#####g##...###.# ##### #.##..#...#.. #.##.......### #g##........# #............# #...............(.. #.#######.......... ##.......#. You could see 3 gnolls and a rat. Vanquished Creatures An orc priest (D:2) 2 adders (D:2) 2 orcs (D:2) A ball python (D:1) An endoplasm (D:2) A quokka (D:2) A frilled lizard (D:2) A rat (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 96 | D:2 | Reached XP level 2. HP: 13/13 MP: 0/6 99 | D:2 | Learned a level 2 spell: Searing Ray 134 | D:2 | Reached XP level 3. HP: 12/16 MP: 0/8 275 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic, minmay_pentomino_r4 D:2: cheibrodos_pilgrimage, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.7 Fighting | | 0.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 2 Bite || 5 Whip || 16 Punch || 1 Cast: Magic Dart || 9 Searing Ray || 3 Armour: Robe || 18 Dodge: Dodged || 16