Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 15780736045357866501 60 middlethird the Conjurer (level 4, -7/21 HPs) Began as a Vine Stalker Conjurer on Feb 22, 2024. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 3 of the Dungeon. The game lasted 00:04:29 (455 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 455, Time: 00:04:29 Health: -7/21 AC: 3 Str: 9 XL: 4 Next: 6% Magic: 0/10 EV: 12 Int: 20 God: Gold: 95 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . b - +0 spear rCold . . . (no shield) rNeg . . . j - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . k - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons b - a +0 spear (weapon) d - a +0 dagger Missiles i - 5 curare-tipped darts (quivered) Armour j - a +0 robe (worn) k - a +0 pair of gloves (worn) Magical Staves a - a staff of conjuration Scrolls c - 3 scrolls of identify {unknown} e - a scroll of fog {unknown} Potions g - a potion of curing {unknown} h - a potion of degeneration {unknown} Skills: + Level 0.1 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.8 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% N/A 21% 2 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 98% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The gnoll barely misses you. A gnoll comes into view. It is wielding a +0 halberd. Unknown command. The searing ray hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. Unknown command. The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. x2 You finish channelling your searing ray. You have reached level 4! You feel agile. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (81% to hit) The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The gnoll barely misses you. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! Throw: 6 darts (curare) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (severely wounded, 56% to hit) You throw a curare-tipped dart. The curare-tipped dart barely misses the gnoll. The curare-tipped dart hits the gnoll. The gnoll is poisoned. The gnoll struggles to breathe. You kill the gnoll! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #................... .. +...........#....### ....###.#.........#..# ................#....# .....##.#........<.... .... #)...##...#...... .r. #g#..##.#.#.#..... +# #)#..# . ........ #@# ... #<......# #.$...... #....##.# ....## ..#.. ###### You could see a gnoll. Vanquished Creatures 3 gnolls (D:3) An adder (D:3) A ball python (D:1) A bat (D:1) 4 endoplasms (D:1) A giant cockroach (D:3) 3 goblins (D:2) 4 hobgoblins 5 jackals (D:3) 2 kobolds (D:3) A quokka (D:2) A frilled lizard (D:1) A rat (D:1) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 170 | D:1 | Reached XP level 2. HP: 12/13 MP: 3/6 173 | D:1 | Learned a level 2 spell: Searing Ray 345 | D:3 | Reached XP level 3. HP: 16/16 MP: 0/8 453 | D:3 | Reached XP level 4. HP: 16/21 MP: 4/10 455 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring, minmay_pentomino_w2 D:2: layout_rooms, uniq_robin D:3: layout_basic, shapermc_ecumenical_altar_ellora, chequers_serial_rivers_micro_b Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.8 Fighting | | 0.1 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 16 | || 16 Bite | 8 | || 8 Spear | 24 | || 24 Throw: Dart | | 1 || 1 Cast: Magic Dart | 34 | || 34 Searing Ray | 2 | 1 || 3 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 26 | 2 || 28 Dodge: Dodged | 29 | 1 || 30