Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 5179222417120381288 83 middlethird the Conjurer (level 4, 0/22 HPs) Began as a Vine Stalker Conjurer on Feb 23, 2024. Slain by rozman's ghost (11 damage) ... on level 3 of the Dungeon. The game lasted 00:07:57 (544 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 544, Time: 00:07:58 Health: 0/22 AC: 3 Str: 9 XL: 4 Next: 44% Magic: 0/11 EV: 12 Int: 20 God: Gold: 51 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . b - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) f - a +0 long sword Armour a - a +0 robe (worn) b - a +0 helmet (worn) Talismans e - a blade talisman Scrolls g - a scroll of identify Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 4.0 Spellcasting - Level 4.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 80% 1d7 2% 1 g - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d6 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 rozman's ghost, amateur MfSh Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The searing ray hits the kobold. You kill the kobold! The searing ray hits rozman's ghost. Rozman's ghost is severely damaged. (Press . to maintain the ray.) Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. The searing ray hits rozman's ghost. Rozman's ghost is severely damaged. Rozman's ghost hits you! Unknown command. The searing ray hits rozman's ghost. Rozman's ghost is almost destroyed. Rozman's ghost closely misses you. Unknown command. The searing ray misses rozman's ghost. The searing ray misses the kobold. You finish channelling your searing ray. Rozman's ghost hits you! Ouch! That really hurt! Unknown command. You hit rozman's ghost but do no damage. Rozman's ghost is almost destroyed. Rozman's ghost barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - rozman's ghost Aim: rozman's ghost (almost destroyed, 100% to hit) The magic dart hits rozman's ghost but does no damage. Rozman's ghost is almost destroyed. Rozman's ghost hits you but does no damage. Unknown command. Unknown command. You hit rozman's ghost but do no damage. Rozman's ghost is almost destroyed. Rozman's ghost hits you! Ouch! That really hurt! You die... ...## ##'## #.# ..#.# #.# #.# .#.⌠# ### #.# #.# ..#.# ..###.## #.# ...### #.##...## #.# ''##.# #.#.....########.# ..bb.## #.##...###.......# ..K...###.###.####.####### ##.##........KKW@.<# #........########## ##.######## ...# #### You could see rozman's ghost and 2 kobolds. Vanquished Creatures A hound (D:2) Robin (D:2) A dart slug (D:3) 3 ball pythons (D:1) 3 bats An endoplasm (D:1) 11 goblins A hobgoblin (D:2) 4 jackals (D:1) A quokka (D:1) A frilled lizard (D:2) 7 kobolds (D:3) 3 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 44 | D:1 | Reached XP level 2. HP: 12/13 MP: 0/6 65 | D:1 | Found a faded altar of an unknown god. 134 | D:1 | Learned a level 2 spell: Searing Ray 178 | D:2 | Noticed Robin 202 | D:2 | Killed Robin 203 | D:2 | Reached XP level 3. HP: 14/16 MP: 4/8 277 | D:2 | Reached XP level 4. HP: 4/21 MP: 0/10 405 | D:3 | Reached skill level 1 in Fighting 485 | D:3 | Found a runed translucent gate. 486 | D:3 | Found a runed translucent gate. 486 | D:3 | Noticed rozman's ghost (amateur MfSh) 487 | D:3 | Found a runed translucent gate. 487 | D:3 | Noticed a kobold brigand 544 | D:3 | Slain by rozman's ghost Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_rooms, shapermc_ecumenical_altar_mp_ritualfount, minivault_11 D:2: layout_basic, basic_altar, minmay_diced_spiral, uniq_robin, uniq_terence D:3: layout_loops_corners, gammafunk_ghost_nasty_kobolds Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 4 | 4.0 Fighting | 1 | 1.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 59 | 10 || 69 Bite | 10 | 2 || 12 Punch | 1 | || 1 Cast: Magic Dart | 27 | 1 || 28 Searing Ray | 4 | 3 || 7 Use: Potion | 1 | 2 || 3 Scroll | | 2 || 2 Stab: Sleeping | | 2 || 2 Armour: Robe | 52 | 10 || 62 Dodge: Dodged | 71 | 8 || 79