Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 15797363330949285151 56 middlethird the Conjurer (level 3, -1/16 HPs) Began as a Vine Stalker Conjurer on Mar 4, 2024. Slain by Tripartite's ghost (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (359 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 359, Time: 00:03:51 Health: -1/16 AC: 2 Str: 9 XL: 3 Next: 97% Magic: 0/9 EV: 12 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} e - a scroll of brand weapon {unknown} Skills: + Level 0.2 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.7 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 1 transporter, Tripartite's ghost, amateur FoHu Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The bullfrog zombie hits you. The centaur zombie hits you but does no damage. The centaur zombie kicks you. The bullfrog zombie hits you. You hit the centaur zombie but do no damage. You bite the centaur zombie. You drain its power. You feel invigorated. The centaur zombie is lightly damaged. The centaur zombie hits you. The centaur zombie kicks you. You hit the centaur zombie. The centaur zombie is lightly damaged. The centaur zombie barely misses you. The centaur zombie misses you. You closely miss Tripartite's ghost. You bite Tripartite's ghost. You drain its power. You feel invigorated. Tripartite's ghost is heavily damaged. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Tripartite's ghost Aim: Tripartite's ghost (heavily damaged, 84% to hit) The searing ray hits Tripartite's ghost. Tripartite's ghost is severely damaged. The searing ray hits the bullfrog zombie! The bullfrog zombie is severely damaged. (Press . to maintain the ray.) Tripartite's ghost hits you! * * * LOW HITPOINT WARNING * * * Unknown command. Magic courses through your body. Tripartite's ghost hits you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Tripartite's ghost Aim: Tripartite's ghost (severely damaged, 84% to hit) The searing ray hits Tripartite's ghost. Tripartite's ghost is almost destroyed. The searing ray hits the bullfrog zombie! The bullfrog zombie is almost destroyed. (Press . to maintain the ray.) Tripartite's ghost hits you! You die... .#................... .#...........©....... .#.....#############. .#.....#©...$$$....# ..#.#..#.........?.# .......#..##...##..# #.###..#..#8...8#..# .†.....#..##..Z##..# #.#.#..#.....©ZW@..# #.##...#..##...##..# ..###..#..#8...8#..# ... #..#Z.##...##..# ###.#..#...........# #.#..#...........# ###.#..#############. #............©....... #.................... You could see Tripartite's ghost, a bullfrog zombie and a centaur zombie. Vanquished Creatures A scorpion zombie (D:3) An adder (D:2) A ribbon worm (D:2) 4 bats 3 endoplasms 2 giant cockroaches A goblin (D:1) 2 hobgoblins A kobold (D:2) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 47 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 51 | D:1 | Learned a level 2 spell: Searing Ray 232 | D:2 | Reached XP level 3. HP: 16/16 MP: 3/8 292 | D:3 | Found a transporter. 325 | D:3 | Found a radiant altar of Vehumet. 336 | D:3 | Found a transporter. 340 | D:3 | Noticed Tripartite's ghost (amateur FoHu) 359 | D:3 | Slain by Tripartite's ghost Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_a, layout_basic, dreamdust_ecumenical_altar_sealed_demon D:2: layout_loops_ring, chequers_serial_rivers_room_a D:3: layout_loops_cross, nicolae_vehumet_radiance, gammafunk_ghost_mausoleum, serial_undead, serial_undead_a, serial_undead_d, serial_undead_d, serial_undead_a, serial_undead_a, minmay_surrounded Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.7 Fighting | | 0.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 16 Bite || 9 Dagger || 16 Cast: Magic Dart || 17 Searing Ray || 8 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 32 Dodge: Dodged || 35