Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 7208414231917410792 260 middlethird the Magician (level 6, 0/30 HPs) Began as a Vine Stalker Conjurer on Mar 5, 2024. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:09:17 (677 turns). middlethird the Magician (Vine Stalker Conjurer) Turns: 677, Time: 00:09:18 Health: 0/30 AC: 4 Str: 9 XL: 6 Next: 17% Magic: 2/15 EV: 12 Int: 20 God: Gold: 54 SH: 0 Dex: 13 Spells: 13/16 levels left rFire . . . j - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . k - +0 helmet rElec . g - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.05/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: lethally poisoned (0 -> -3) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons e - a +0 dagger j - a +0 quarterstaff (weapon) l - a +0 dagger of draining Missiles m - 4 boomerangs Armour a - a +0 robe (worn) g - a +0 cloak (worn) k - a +0 helmet (worn) Scrolls n - a scroll of vulnerability Potions b - a potion of magic i - a potion of curing {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 5.5 Spellcasting - Level 4.0 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 84% 1d7 2% 1 g - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The water moccasin bites you. The water moccasin bites you! You barely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is lightly wounded. The water moccasin misses you. The water moccasin bites you. You closely miss the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you but does no damage. You hit the water moccasin but do no damage. Your bite misses the water moccasin. The water moccasin is lightly wounded. The water moccasin completely misses you. The water moccasin bites you but does no damage. You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is lightly wounded. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. You sock the water moccasin! You bite the water moccasin, but do no damage. The water moccasin is moderately wounded. The water moccasin misses you. You miss the water moccasin. The water moccasin is moderately wounded. The water moccasin misses you. The water moccasin closely misses you. You hit the water moccasin but do no damage. The water moccasin is moderately wounded. The water moccasin misses you. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You miss the water moccasin. You bite the water moccasin. You drain its power. You feel invigorated. The water moccasin is heavily wounded. You die... #.. #.. # ... .#.. #.#####.#.# #(#....... # #(#.#...# #..#.#S......### #....$@......... #.##.#..†..#.#. # #..>..# ..........# ###.#.##### .....# ###.### ... ### You could see a water moccasin. Vanquished Creatures A scorpion (D:4) A hound (D:5) 3 iguanas A sleepcap (D:5) An orc wizard (D:3) An adder (D:4) A ribbon worm (D:5) 4 orcs (D:3) An endoplasm (D:1) 3 giant cockroaches 2 hobgoblins 3 kobolds 4 bats A goblin (D:1) A rat (D:3) 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 65 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 68 | D:1 | Learned a level 2 spell: Searing Ray 299 | D:3 | Reached skill level 3 in Spellcasting 299 | D:3 | Reached XP level 3. HP: 16/16 MP: 0/8 478 | D:4 | Reached XP level 4. HP: 18/19 MP: 5/10 517 | D:4 | Noticed a scorpion 527 | D:4 | Killed a scorpion 528 | D:4 | Reached skill level 1 in Fighting 528 | D:4 | Reached skill level 4 in Spellcasting 528 | D:4 | Reached XP level 5. HP: 23/26 MP: 9/12 544 | D:5 | Entered Level 5 of the Dungeon 603 | D:5 | Reached skill level 5 in Spellcasting 613 | D:5 | Noticed a two-headed ogre 651 | D:5 | Reached XP level 6. HP: 23/30 MP: 5/14 661 | D:4 | Noticed a water moccasin 672 | D:4 | HP: 1/30 [water moccasin (6)] 677 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_loops_ring, basic_ecumenical_altar D:2: minmay_razor_zed, layout_rooms, chequers_serial_rivers_large_b D:3: layout_loops_corners D:4: layout_basic, serial_curves, eino_curves_03, eino_curves_02, serial_shops, shop, nicolae_shop_rolling_square, nicolae_shop_temple_entry_statues_fountains, shop_fountains, uniq_sigmund D:5: layout_basic, minmay_temple_entry_mini_moons, nicolae_eternal_life, st_stairs_10, nicolae_underground_beach, uniq_eustachio D:6: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 4 5 | 5.5 Fighting | 2 | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | || 10 Bite | 8 | 5 || 13 Quarterstaff | 18 | 28 || 46 Throw: Dart | | 13 || 13 Cast: Magic Dart | 13 | 3 || 16 Searing Ray | 3 | 6 || 9 Use: Scroll | 1 | 2 || 3 Armour: Robe | 23 | 28 || 51 Dodge: Dodged | 30 | 27 || 57