Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10710467819897010639 23 middlethird the Conjurer (level 3, -16/16 HPs) Began as a Vine Stalker Conjurer on Mar 16, 2024. Demolished by a sleepcap (20 damage) ... on level 6 of the Dungeon. The game lasted 00:03:02 (313 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 313, Time: 00:03:03 Health: -16/16 AC: 5 Str: 9 XL: 3 Next: 0% Magic: 0/8 EV: 2 Int: 20 God: Gold: 41 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . d - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: sleeping, very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles g - 3 poisoned darts Armour a - a +0 robe d - a +0 ring mail (worn) Potions e - a potion of resistance {unknown} f - a potion of curing Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 72% 1d6 8% 1 g - Searing Ray Conj 36% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 87% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Annotations: D:6 1 transporter, 3 runed translucent doors, seawaffle's ghost, novice GrFi Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Unknown command. Unknown command. Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (severely damaged, 100% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You are unaffected. Unknown command. Unknown command. You hit the sleepcap. The sleepcap is severely damaged. The sleepcap barely misses you. Unknown command. Unknown command. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap closely misses you. Unknown command. Unknown command. You hit the sleepcap. You bite the sleepcap, but do no damage. The sleepcap is severely damaged. The sleepcap closely misses you. Unknown command. Unknown command. You hit the sleepcap but do no damage. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #....#8~#o. #.##P #...####### #.#.) #......... ##.+.## #.#....... #..+WK ?#.#....... #..+K###.[#......... #..#KKK..##.#....... #..##KKK##.##..#.... #..@#####........... #.##f.......)....... #................... ###...##............ #......#..##........ #.......#.........>. #....###.#........... ##... .......###.... #... #......# ..... You could see a kobold demonologist, 7 kobold brigands, a sleepcap and seawaffle's ghost. Vanquished Creatures An adder (D:2) 2 bats (D:2) 2 endoplasms (D:1) 3 goblins A quokka (D:2) A frilled lizard (D:2) 3 kobolds A rat (D:3) 14 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 92 | D:1 | Reached XP level 2. HP: 3/13 MP: 0/6 95 | D:1 | Learned a level 2 spell: Searing Ray 250 | D:3 | Reached XP level 3. HP: 16/16 MP: 6/8 264 | D:3 | You fall into a shaft and drop 3 floors! 281 | D:6 | Found a transporter. 294 | D:6 | Found a runed translucent gate. 294 | D:6 | Found a runed translucent gate. 294 | D:6 | Found a runed translucent gate. 299 | D:6 | Noticed a kobold brigand 299 | D:6 | Noticed a kobold brigand 299 | D:6 | Noticed a kobold brigand 299 | D:6 | Noticed a kobold brigand 299 | D:6 | Noticed a kobold brigand 299 | D:6 | Noticed a kobold brigand 300 | D:6 | Noticed a kobold demonologist 301 | D:6 | Noticed seawaffle's ghost (novice GrFi) 303 | D:6 | Noticed a kobold brigand 313 | D:6 | Demolished by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms, serial_glass, glass_columns_a, glass_columns_a, feat_on_display, item_on_display_a D:2: layout_basic D:3: layout_loops_ring D:6: gammafunk_wand_slinger, layout_cave_pools, overflow_temple_1_default, minmay_temple_entry_ruins, gammafunk_ghost_nasty_kobolds, serial_glass, glass_columns_a, glass_columns_a, uniq_menkaure, uniq_jeremiah Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | | 2.9 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 17 Bite || 9 Punch || 1 Short sword || 22 Cast: Magic Dart || 12 Searing Ray || 3 Use: Potion || 2 Armour: Robe || 12 Ring mail || 25 Dodge: Dodged || 31