Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 14453283588904678779 36 middlethird the Conjurer (level 3, -1/16 HPs) Began as a Vine Stalker Conjurer on Mar 16, 2024. Shot with a sling bullet by a goblin (5 damage) ... led by Robin ... on level 3 of the Dungeon. The game lasted 00:03:43 (446 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 446, Time: 00:03:44 Health: -1/16 AC: 5 Str: 9 XL: 3 Next: 37% Magic: 0/8 EV: 10 Int: 20 God: Gold: 29 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . e - +0 short sword rCold . . . (no shield) rNeg . . . f - +0 ring mail rPois . (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + d - ring of resist corrosion HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 29 gold pieces. Inventory: Hand Weapons e - a +0 short sword (weapon) Missiles c - 5 poisoned darts Armour a - a +0 robe f - a +0 ring mail (worn) Jewellery d - a ring of resist corrosion (left hand) Scrolls h - a scroll of identify {unknown} Potions g - a potion of heal wounds Skills: + Level 0.2 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.2 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 8% 1 g - Searing Ray Conj 38% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 6% N/A 52% 2 Fugue of the Fallen Necr 3% N/A 75% 3 Volatile Blastmotes Fire/Tloc 6% 2d10 75% 3 Fulminant Prism Conj/Alch 5% 3d6 86% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 86% 4 Anguish Hex/Necr 1% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Robin Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Robin roars a battlecry! You hear a shout! Unknown command. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (strong, 100% to hit) The magic dart hits the goblin. The goblin is heavily wounded. The goblin closely misses you. The goblin misses you. The goblin hits you with a +0 club. Magic courses through your body. The goblin hits you with a +0 club. A goblin comes into view. It is wielding a +0 club. The goblin hits you but does no damage. The goblin closely misses you. Unknown command. You hit the goblin but do no damage. Your bite misses the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. x3 * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Unknown command. Casting: Magic Dart (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Robin, p - goblin Aim: Robin, wielding a +0 whip, wearing a +0 animal skin, wearing a +0 helmet and carrying a wand of flame (84% to hit) The searing ray hits the goblin! You kill the goblin! The searing ray hits Robin. Robin is moderately wounded. (Press . to maintain the ray.) The goblin closely misses you. The goblin unwields a +0 club. The goblin wields a +0 sling. The goblin shoots a sling bullet. The sling bullet hits you. You die... ################# #......#...#..≈≈## #.....g'†).)gg≈≈≈# #......#...#@.≈≈≈## #''##..#########≈≈# #.. #..........#≈≈## #gg #.....)....'...# #.. #.....)....'...# #gg #..........'...### #gg #..........#≈≈...# #.g #..#########≈≈##.##### #..#...#..≈≈≈###>....# You could see 3 goblins. Vanquished Creatures A bat (D:1) An endoplasm (D:3) A giant cockroach (D:3) 9 goblins 2 hobgoblins 7 jackals 2 quokkas (D:1) 2 frilled lizards 2 kobolds (D:1) 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 68 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 77 | D:1 | Learned a level 2 spell: Searing Ray 334 | D:3 | Reached XP level 3. HP: 12/16 MP: 2/8 424 | D:3 | Noticed Robin 446 | D:3 | Shot with a sling bullet by a goblin Illustrated notes Levels and vault maps discovered: D:1: roderic_dead_forest, layout_loops_corners, serial_shops, shop D:2: layout_basic, serial_rivers, chequers_serial_rivers_micro_c, chequers_serial_rivers_micro_a, chequers_serial_rivers_room_b, chequers_serial_rivers_room_a, kennysheep_generic_room_16 D:3: kennysheep_goblin_castle, layout_basic, mainiacjoe_overflow_alcove_4, kennysheep_potato Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 2 | 2.0 Spellcasting | 3 | 3.2 Stealth | 3 | 3.0 Fighting | | 0.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 55 Bite || 19 Short sword || 19 Cast: Magic Dart || 37 Searing Ray || 2 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 32 Ring mail || 20 Dodge: Dodged || 64