Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3101579816931503050 25 middlethird the Conjurer (level 3, -28/16 HPs) Began as a Vine Stalker Conjurer on May 3, 2024. Annihilated by an ogre ... wielding a +0 giant spiked club (34 damage) ... on level 3 of the Dungeon. The game lasted 00:02:42 (291 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 291, Time: 00:02:42 Health: -28/16 AC: 3 Str: 9 XL: 3 Next: 6% Magic: 0/8 EV: 12 Int: 20 God: Gold: 51 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . d - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 51 gold pieces. Inventory: Missiles c - 2 boomerangs Armour a - a +0 robe (worn) d - a +0 cloak (worn) Scrolls e - a scroll of identify {unknown} Skills: + Level 0.1 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! Unknown command. An ogre comes into view. It is wielding a +0 giant spiked club. Found a scroll labelled XOODAM BEYVEDGH. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant spiked club (89% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is lightly wounded. The searing ray hits the ogre. The ogre is heavily wounded. Magic courses through your body. The ogre hits you with a +0 giant spiked club! Ouch! That really hurt! Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 89% to hit) The searing ray hits the ogre. The ogre is severely wounded. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... #. ...........##.## #. #......# ......### #. ##.#......###....... .. ...#..........##..#####. ............#........... #.>......#.#......##.#. #...................... #..#.#@O............... ########..#.##..##.....#.##.#. #....†........................ #.###.##...............#†...#. #. #..............#.......... #. #..#..##..............###. #. #............#...#....###. #. #..#...#.................. #. #.....................###. You could see an ogre. Vanquished Creatures An adder (D:3) 2 goblins (D:2) A hobgoblin (D:2) 7 jackals 2 ball pythons A frilled lizard (D:1) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 89 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 97 | D:1 | Learned a level 2 spell: Searing Ray 239 | D:3 | Reached XP level 3. HP: 16/16 MP: 0/8 268 | D:3 | Noticed an ogre 291 | D:3 | Annihilated by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_desolate, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_basic D:3: layout_basic, mainiacjoe_overflow_six_doors_small, mainiacjoe_overflow_alcove_1, nicolae_grassy_gnolls Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Fighting | | 0.1 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 42 Bite || 8 Punch || 3 Cast: Magic Dart || 15 Searing Ray || 3 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 29 Dodge: Dodged || 47