Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 17911252757541806494 151 middlethird the Magician (level 5, -2/26 HPs) Began as a Vine Stalker Conjurer on Nov 16, 2024. Slain by a water moccasin (6 damage) ... on level 5 of the Dungeon. The game lasted 00:05:42 (744 turns). middlethird the Magician (Vine Stalker Conjurer) Turns: 744, Time: 00:05:43 Health: -2/26 AC: 2 Str: 10 XL: 5 Next: 33% Magic: 0/12 EV: 11 Int: 20 God: Gold: 205 SH: 0 Dex: 12 Spells: 9/12 levels left rFire . . . i - +1 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: lethally poisoned (-2 -> -4) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons i - a +1 dagger of draining (weapon) Missiles d - 5 javelins Armour a - a +0 robe (worn) Talismans j - a storm talisman Scrolls e - a scroll of amnesia g - a scroll of fog {unknown} h - a scroll of blinking {unknown} l - a scroll of acquirement {unknown} m - a scroll of enchant armour {unknown} n - 2 scrolls of teleportation {unknown} Potions b - a potion of magic c - a potion of resistance {unknown} f - a potion of berserk rage {unknown} k - a potion of mutation {unknown} o - a potion of heal wounds {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 4.4 Spellcasting - Level 4.0 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 80% 1d7 2% 1 g - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 12% 1 Vampiric Draining Necr 4% 2d6 36% 3 Fulminant Prism Conj/Alch 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 47% 4 Martyr's Knell Necr/Summ 4% N/A 77% 4 Curse of Agony Necr 4% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Fedhas The Shining One Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You puncture the adder! You kill the adder! Found a stone staircase leading down. Found 15 gold pieces. You now have 205 gold pieces (gained 15). A water moccasin comes into view. The water moccasin hisses angrily. The water moccasin bites you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray hits the water moccasin. The water moccasin is lightly wounded. (Press . to maintain the ray.) The water moccasin bites you. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin closely misses you. x2 The searing ray hits the water moccasin. The water moccasin is heavily wounded. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 100% to hit) The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin bites you. You die... #.# #.# . # #.# .. #. #.### ...#.##... ##...#..# #.......# #....S@.# #.....#.##### ##...##.....# #..# #####.# #.. #.# ### #. #.# #.. # #.#########.# #.........#.# #########.#># You could see a water moccasin. Vanquished Creatures A jelly (D:4) Jessica (D:2) An iguana (D:4) 4 adders A ribbon worm (D:2) 3 ball pythons 5 endoplasms A giant cockroach (D:2) A goblin (D:2) 2 hobgoblins (D:3) 2 jackals (D:2) 5 kobolds A quokka (D:1) 2 bats (D:2) 2 frilled lizards 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 113 | D:2 | Reached XP level 2. HP: 12/13 MP: 0/6 122 | D:2 | Learned a level 2 spell: Searing Ray 147 | D:2 | Reached XP level 3. HP: 16/16 MP: 3/8 262 | D:2 | Reached skill level 1 in Fighting 411 | D:3 | Found a glowing golden altar of the Shining One. 469 | D:2 | Noticed Jessica 472 | D:2 | Killed Jessica 473 | D:2 | Reached XP level 4. HP: 23/23 MP: 7/10 537 | D:3 | Found a blossoming altar of Fedhas. 692 | D:4 | Reached XP level 5. HP: 26/26 MP: 4/12 707 | D:5 | Entered Level 5 of the Dungeon 738 | D:5 | Noticed a water moccasin 744 | D:5 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_loops_cross D:2: layout_rooms, uniq_jessica D:3: layout_basic, tso_metal_star, fedhas_ov_isle_minmay, tgw_sif, serial_park_tiny_2 D:4: layout_loops_cross, kennysheep_nondescript D:5: layout_loops_ring, nicolae_ru_great_annihilating_truth Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 4 | 4.4 Fighting | 1 2 | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 31 | || 31 Bite | 18 | || 18 Dagger | 27 | 1 || 28 Cast: Magic Dart | 15 | 2 || 17 Searing Ray | 5 | 5 || 10 Use: Scroll | 2 | || 2 Stab: Distracted | 1 | || 1 Sleeping | | 1 || 1 Armour: Robe | 28 | 9 || 37 Dodge: Dodged | 42 | 12 || 54