Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 6134379580422101532 79 middlethird the Conjurer (level 4, -14/23 HPs) Began as a Vine Stalker Conjurer on Nov 16, 2024. Demolished by an ogre ... wielding a +0 giant club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:03:57 (579 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 579, Time: 00:03:57 Health: -14/23 AC: 2 Str: 10 XL: 4 Next: 38% Magic: 0/10 EV: 11 Int: 20 God: Gold: 143 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 143 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles g - 6 javelins Armour a - a +0 robe (worn) Scrolls d - a scroll of vulnerability {unknown} f - a scroll of identify {unknown} h - a scroll of teleportation Potions b - a potion of magic e - a potion of mutation {unknown} i - a potion of haste {unknown} j - a potion of heal wounds k - 2 potions of curing Skills: + Level 1.7 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.4 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 6% 2d10 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Vhi's Electric Charge Tloc/Air 6% N/A 80% 4 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found a stone staircase leading down. There is a stone staircase leading down here. It was a potion of heal wounds. That seemed strangely inert. Search for what [Enter for "."]? . You climb downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! There is a stone staircase leading up here. An ogre comes into view. It is wielding a +0 giant club. The ogre shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (89% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre. The ogre is moderately wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray misses the ogre. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. Unknown command. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ####### #....<# #.####### #########........ ..........####### ###...@O.# #........... #........... #..........# +..........# #..........# #..........+ #..........# You could see an ogre. Vanquished Creatures A bombardier beetle (D:3) 2 adders (D:2) 5 endoplasms A giant cockroach (D:1) 4 goblins A hobgoblin (D:2) 3 ball pythons 3 bats (D:2) 2 frilled lizards (D:2) 2 kobolds (D:2) 4 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 90 | D:1 | You fall into a shaft and drop 1 floor! 118 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 157 | D:1 | Learned a level 2 spell: Searing Ray 235 | D:2 | Reached XP level 3. HP: 16/16 MP: 1/8 324 | D:2 | Reached skill level 1 in Fighting 548 | D:3 | Reached XP level 4. HP: 23/23 MP: 3/10 572 | D:4 | Noticed an ogre 579 | D:4 | Demolished by an ogre Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_ring D:2: layout_basic, basic_altar D:3: layout_basic, grunt_temple_overflow_champion_of_chaos, dreamdust_wishing_well, uniq_crazy_yiuf_cottage D:4: kennysheep_six_static_rooms, layout_basic, gammafunk_temple_overflow_pools, minmay_temple_entry_overgrown, gup_sewer_entry_glass, gammafunk_ghost_grave, grunt_tough_drop, uniq_pikel, uniq_duvessa, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.4 Fighting | 1 | 1.7 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Dagger | 33 | 1 || 34 Bite | 8 | || 8 Cast: Magic Dart | 25 | 1 || 26 Searing Ray | 2 | 1 || 3 Use: Potion | 1 | 1 || 2 Scroll | 1 | || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 29 | 2 || 31 Dodge: Dodged | 24 | || 24