Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 18267637330635893822 63 middlethird the Conjurer (level 4, -6/23 HPs) Began as a Vine Stalker Conjurer on Nov 25, 2024. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:06:31 (608 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 608, Time: 00:06:32 Health: -6/23 AC: 4 Str: 10 XL: 4 Next: 9% Magic: 1/9 EV: 11 Int: 20 God: Gold: 52 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . e - +0 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . o - +0 cloak rCorr . i - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: mighty, lethally poisoned (-6 -> -27) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons e - a +0 hand axe (weapon) Missiles f - 3 javelins n - 3 poisoned darts Armour a - a +0 robe (worn) i - a +0 pair of gloves (worn) o - a +0 cloak (worn) Talismans g - a maw talisman Wands l - a wand of charming (4) Scrolls d - a scroll of silence {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of identify {unknown} Potions b - 2 potions of magic c - a potion of might h - 3 potions of ambrosia {unknown} m - a potion of mutation {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ru Shops: D:2 :**== Annotations: D:2 190 Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Your black bear is poisoned. The water moccasin poisons your black bear! Your black bear barely misses the water moccasin. x2 Your black bear claws the water moccasin. The water moccasin bites your black bear. The water moccasin bites your black bear. Your black bear misses the water moccasin. Your black bear claws the water moccasin. Your black bear misses the water moccasin. The water moccasin bites your black bear! Your black bear dies! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (moderately wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you! The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very mighty all of a sudden. You feel very sick. The water moccasin bites you. You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are more poisoned. The water moccasin poisons you! You closely miss the water moccasin. Your bite misses the water moccasin. The water moccasin is moderately wounded. You die... #...........# #..... #......[....###########..... #...........>............... #.............#########).... ######.####.............†<.. .. #.# #.#.#########...). ... #.# #.#... #.#.#. ....##'####S###.# #....... .........#..@# ... #....... .........#.### #S. #....#.. .........'.# .....#.#... .........### .[S...#... .........# ......... .....##### #..[##.#... ##### You could see a water moccasin. Vanquished Creatures An iguana (D:4) 2 adders (D:2) A dart slug (D:1) A ball python (D:2) 2 endoplasms (D:2) A giant cockroach (D:1) 2 goblins 2 hobgoblins A kobold (D:2) A quokka (D:4) 2 frilled lizards (D:1) 3 rats (D:2) 19 creatures vanquished. Vanquished Creatures (others) A black bear (D:4) 1 creature vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 197 | D:2 | Reached XP level 2. HP: 5/13 MP: 0/6 200 | D:2 | Learned a level 2 spell: Searing Ray 249 | D:2 | Found Utusamm's Book Boutique. 279 | D:2 | Found Jymoe's Assorted Antiques. 335 | D:2 | Found Sokoaps's Assorted Antiques. 363 | D:2 | Found Kutsinemn's Jewellery Shop. 367 | D:2 | Found Dotac's Jewellery Boutique. 370 | D:2 | Reached XP level 3. HP: 16/16 MP: 5/8 427 | D:2 | Found a sacrificial altar of Ru. 555 | D:4 | Reached skill level 1 in Fighting 556 | D:4 | Reached XP level 4. HP: 19/23 MP: 0/9 564 | D:4 | Noticed a water moccasin 587 | D:4 | Noticed a black bear 608 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_loops_ring, ebering_ecumenical_altar_box, roderic_lattice_a D:2: layout_loops_cross, serial_shops, shop, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_real_fake_doors, shop, shop, basic_altar, grunt_decor_arrowhead, minmay_vboxes D:3: layout_loops_corners, nicolae_dithmenos_shadow_blocks, minmay_goblin_outpost D:4: minmay_chambers_of_twos, layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.0 Fighting | 2 | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 4 | || 4 Hand axe | 13 | 6 || 19 Bite | 9 | 2 || 11 Cast: Magic Dart | 21 | || 21 Searing Ray | 3 | 1 || 4 Evoke: Wand | | 4 || 4 Use: Potion | 1 | 1 || 2 Stab: Sleeping | 2 | || 2 Armour: Robe | 14 | 6 || 20 Dodge: Dodged | 13 | 5 || 18