Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 9472796022910203882 25 middlethird the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on Dec 6, 2024. Incinerated by a bombardier beetle (3 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:02:48 (396 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 396, Time: 00:02:48 Health: 0/16 AC: 2 Str: 9 XL: 3 Next: 6% Magic: 0/17 EV: 11 Int: 20 God: Gold: 55 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + i - ring of magical power HPRegen 1.02/turn (no ring) MPRegen 0.15/turn %: guardian spirit @: on fire, glowing A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) l - a +0 buckler Jewellery i - a ring of magical power (left hand) Scrolls c - a scroll of fog {unknown} f - a scroll of identify {unknown} g - a scroll of enchant weapon {unknown} h - a scroll of teleportation {unknown} j - a scroll of enchant armour {unknown} Potions b - a potion of magic d - 2 potions of curing k - a potion of might {unknown} Skills: + Level 0.1 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 14% 1 Call Imp Summ 6% N/A 22% 2 Call Canine Familiar Summ 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Summon Blazeheart Golem Fire/Summ 3% N/A 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of quicksilver (72% to hit) The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits Ijyb. Ijyb is lightly wounded. The searing ray misses Ijyb. The searing ray hits Ijyb. Ijyb is moderately wounded. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of quicksilver (moderately wounded, 72% to hit) The searing ray hits Ijyb! Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of dispelling energy hits you! Ouch! That really hurt! The searing ray hits Ijyb. Ijyb is almost dead. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * Ijyb attacks as she pursues you! Ijyb hits you but does no damage. You shake off some of the fire as you move. The liquid fire burns you! You die... # ##. ##.... ...##.##### ..........# ..........#....# .......<#......######## ........# #..@...#....# ....S...# #...........# ..B....g###.g.........# ......!.##.)...#......### .).....)##.#####.#.#....## .......)#..# #.#.##.#..## ........B.## #...##..#..## ########### ##.####.##<.## ..# #...#..## You could see Ijyb and a bombardier beetle. Vanquished Creatures 7 ball pythons 2 bats 3 endoplasms 2 giant cockroaches (D:1) 2 goblins 4 kobolds A frilled lizard (D:2) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 126 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 129 | D:1 | Learned a level 2 spell: Searing Ray 374 | D:3 | Reached XP level 3. HP: 16/16 MP: 8/8 379 | D:3 | Noticed Ijyb 396 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: ncdulo_lavacross, layout_basic, serial_shops, shop D:2: layout_rooms D:3: layout_rooms, uniq_terence, uniq_natasha, uniq_crazy_yiuf_cottage, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Fighting | | 0.1 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 24 Bite || 5 Cast: Magic Dart || 20 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 28 Dodge: Dodged || 13