Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 5252500359162290264 16 middlethird the Conjurer (level 2, -1/13 HPs) Began as a Vine Stalker Conjurer on Dec 6, 2024. Slain by a gnoll ... wielding a +0 spear of freezing (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:48 (216 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 216, Time: 00:01:49 Health: -1/13 AC: 2 Str: 9 XL: 2 Next: 58% Magic: 0/6 EV: 11 Int: 18 God: Gold: 38 SH: 0 Dex: 12 Spells: 1/6 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of see invisible HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery c - a ring of see invisible (left hand) Potions d - a potion of haste {unknown} Skills: + Level 1.9 Dodging + Level 2.9 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations * Level 0.6 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 i - Scorch Fire 8% 2d5 21% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Flame Wave Conj/Fire 10% 2d6 54% 4 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Summon Cactus Giant Summ 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The searing ray hits the jackal. You kill the jackal! You finish channelling your searing ray. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! Unknown command. You see here a jackal corpse. You see here a jackal corpse. A gnoll comes into view. It is wielding a +0 flail. Found an escape hatch in the floor. The gnoll shouts! You hear a shout! A gnoll comes into view. It is wielding a +0 spear of freezing. Found a stone staircase leading up. A gnoll comes into view. It is wielding a +0 club. You see here a ball python corpse. The gnoll hits you from afar with a +0 spear of freezing. The gnoll freezes you. You see here a jackal corpse. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! You see here a jackal corpse. The gnoll attacks as it pursues you! The gnoll completely misses you. Magic courses through your body. The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (81% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 spear of freezing. You die... ##...## <...^ ... #.###.###.### #....†....... #####.###...g #### #g# # ..ß# #g# ...### #######@## ß.ß.ß## #........# ._....## #........# ..ß.ß..###........# # ...###............#.#... ß.ß#...###............... .#.#.### #........#.####. .....# #..........# ###.######........#.# You could see 2 gnolls. Vanquished Creatures 2 ball pythons (D:2) An endoplasm (D:1) A hobgoblin (D:1) 4 jackals (D:2) A quokka (D:1) A bat (D:1) A kobold (D:1) 5 rats 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 87 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 94 | D:1 | Learned a level 2 spell: Searing Ray 97 | D:1 | Learned a level 2 spell: Scorch 171 | D:2 | Found a faded altar of an unknown god. 216 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_conway, layout_loops_cross, minmay_tromino_mix6 D:2: layout_loops_corners, ebering_ecumenical_altar_ruins, dk_vineyard_3, st_stairs_8 Action || total ---------------------------++------- Melee: Unarmed || 8 Bite || 1 Cast: Magic Dart || 15 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 7 Dodge: Dodged || 4