Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7491684582955930064 221 middlethird the Magician (level 5, -3/24 (26) HPs) Began as a Vine Stalker Conjurer on Dec 17, 2024. Slain by a hell rat (6 damage) ... in a sewer. The game lasted 00:05:47 (636 turns). middlethird the Magician (Vine Stalker Conjurer) Turns: 636, Time: 00:05:48 HP: -3/24 (26) AC: 2 Str: 10 XL: 5 Next: 98% MP: 0/13 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 12 Spells: 11/14 levels left rFire . . . b - +2 hand axe (elec) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: lightly drained A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 39 gold pieces. Inventory: Hand Weapons b - a +2 hand axe of electrocution (weapon) c - a +0 dagger f - a +1 dagger of draining Armour a - a +0 robe (worn) Scrolls d - a scroll of amnesia {unknown} Potions e - a potion of curing h - a potion of mutation {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 5.1 Spellcasting - Level 4.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 84% 1d7 2% 1 g - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Moving in this stuff is going to be slow. You see here a rat corpse. You see here a rat corpse. A rat comes into view. You see here a rat corpse. The rat squeaks loudly. The rat splashes around in the water. You hit the rat. You kill the rat! You enter the shallow water. Moving in this stuff is going to be slow. You see here a rat corpse. You see here a rat corpse. You see here a rat corpse. You open the door. A hell rat comes into view. The hell rat roars deafeningly! Found four items. Found a gate leading back out of this place. Found a cyan potion, 2 viscous brown potions and a ruby potion. There is an open door here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hell rat Aim: a hell rat (78% to hit) The searing ray hits the hell rat. The hell rat is lightly wounded. (Press . to maintain the ray.) The hell rat splashes around in the water. The searing ray hits the hell rat. The hell rat is moderately wounded. The hell rat bites you! You feel drained. The searing ray hits the hell rat! The hell rat is almost dead. The hell rat bites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel drained. You die... ###..~### #.~~.~~~# ##~~~.†.~## #~~.###~~~# ##~.##.##†~## #~~.#...#~~.# #..##~~!##..# #††#.~~!|#..# #.~@r~~?∩#∩∩# #~~#.~~!!#~.# #~†##~~!##.~# #..†#~..#~~.# ##.~##.##..## #..~###~~~# ##~...~.~## #~..~~~~# ###...### You could see a hell rat. Vanquished Creatures A scorpion (D:4) A bombardier beetle (D:3) 4 gnolls (D:3) An adder (D:3) 2 river rats (Sewer) 2 ufetubi (D:4) 2 ribbon worms 4 orcs (D:4) 3 ball pythons An endoplasm (D:3) 2 giant cockroaches (D:2) A goblin (D:3) 4 hobgoblins 2 quokkas (D:2) 3 bats A frilled lizard (D:2) 3 kobolds 11 rats 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 149 | D:2 | Reached XP level 2. HP: 13/13 MP: 4/6 155 | D:2 | Learned a level 2 spell: Searing Ray 190 | D:2 | Found a faded altar of an unknown god. 286 | D:3 | Noticed a bombardier beetle 294 | D:3 | Killed a bombardier beetle 295 | D:3 | Reached skill level 3 in Spellcasting 295 | D:3 | Reached skill level 1 in Fighting 295 | D:3 | Reached XP level 3. HP: 18/18 MP: 0/8 295 | D:3 | Reached XP level 4. HP: 22/22 MP: 0/9 460 | D:2 | Reached skill level 4 in Spellcasting 460 | D:2 | Reached XP level 5. HP: 26/26 MP: 7/12 553 | D:4 | Found a glowing drain. 571 | Sewer | Entered a sewer 581 | Sewer | Reached skill level 5 in Spellcasting 636 | Sewer | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_corners, nicolae_twisty_statue_hallways D:2: layout_basic, basic_altar, ebering_ecumenical_altar_box, serial_shops, shop, uniq_sigmund D:3: layout_basic, nicolae_figureground_sparkle D:4: layout_cave_pools, lemuel_mausoleum_altar_kikubaaqudgha, cheibrodos_sewer_entry_bend, nrook_mini_backslash, uniq_natasha, uniq_ijyb Sewer: sewer_hellmonk_bad_rat Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 4 5 | 5.1 Fighting | 1 2 | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | || 9 Dagger | 35 | 42 || 77 Bite | 9 | 13 || 22 Hand axe | | 1 || 1 Throw: Throwing net | | 1 || 1 Cast: Magic Dart | 16 | 7 || 23 Searing Ray | 2 | 11 || 13 Use: Potion | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Robe | 22 | 28 || 50 Dodge: Dodged | 33 | 28 || 61