Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 5556279175548234650 7 middlethird the Conjurer (level 2, -3/13 HPs) Began as a Vine Stalker Conjurer on Dec 23, 2024. Slain by Terence ... wielding a +0 falchion (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:55 (97 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 97, Time: 00:00:56 Health: -3/13 AC: 3 Str: 9 XL: 2 Next: 0% Magic: 0/6 EV: 11 Int: 18 God: Gold: 6 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 6 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Potions d - a potion of attraction Skills: + Level 1.8 Dodging + Level 2.7 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You finish memorising. Spell assigned to 'a'. Adjust (i)tems, (s)pells, or (a)bilities? Adjust which spell? a - Searing Ray Adjust to which letter? g - Searing Ray You now have 6 gold pieces. Terence the Veteran comes into view. He is wielding a +0 falchion. The helpless Terence fails to defend himself. You hit Terence. Your bite misses Terence. Terence is lightly wounded. Terence screams, "I fought strong elephant-riders! You're not strong!" Terence hits you with a +0 falchion. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (lightly wounded, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is heavily wounded. Terence hits you with a +0 falchion. Unknown command. Magic courses through your body. Terence hits you with a +0 falchion! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 falchion and wearing a +0 scale mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 falchion! Ouch! That really hurt! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ########### #.......... #.......... #.......... #.....(.... #########.......... #.................. #.######...#####..# #.@# #.#### #.. ##@# #....# ## #.# ####.##### #.# #.....### #.. #####.... ##. ##### .# .# You could see Terence. Vanquished Creatures An endoplasm (D:2) A goblin (D:2) A kobold (D:2) 2 ball pythons (D:2) A frilled lizard (D:2) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 71 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 74 | D:2 | Learned a level 2 spell: Searing Ray 91 | D:2 | Noticed Terence 97 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_pits, layout_loops_ring, grunt_decor_resistance, serial_bayou_lagoon_b D:2: layout_rooms, minmay_pentomino_o4, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 2 Bite || 1 Cast: Magic Dart || 7 Searing Ray || 2 Use: Potion || 2 Stab: Sleeping || 1 Armour: Robe || 4 Dodge: Dodged || 1