Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14658038332233956871 15 middlethird the Conjurer (level 2, -1/13 HPs) Began as a Vine Stalker Conjurer on Dec 29, 2024. Slain by an ice beast (11 damage) ... on level 4 of the Dungeon. The game lasted 00:02:14 (264 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 264, Time: 00:02:14 Health: -1/13 AC: 3 Str: 9 XL: 2 Next: 50% Magic: 0/6 EV: 10 Int: 18 God: Gold: 11 SH: 3 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . i - +0 buckler rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . f - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 11 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Missiles g - 3 boomerangs Armour a - a +0 robe (worn) f - a +0 pair of boots (worn) i - a +0 buckler (worn) Magical Staves h - a staff of alchemy Scrolls d - a scroll of teleportation {unknown} e - a scroll of poison {unknown} Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 5% 1 g - Searing Ray Conj 32% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 75% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found 5 gold pieces and a scroll labelled ENAARU GECSOBBUAS. Found a stone staircase leading down. There is a stone staircase leading up here. An ice beast comes into view. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ice beast Aim: an ice beast (100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Unknown command. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 78% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (lightly wounded, 78% to hit) The searing ray hits the ice beast! The ice beast is heavily wounded. (Press . to maintain the ray.) Unknown command. Without enough magic to sustain it, your searing ray dissipates. You hit the ice beast. You bite the ice beast, but do no damage. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... #.# ###.#### ......## ....>. #.##.# #.##.######. ..######...<....... ....?$Y@....######. ############# You could see an ice beast. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:3) 2 kobolds 3 ball pythons 3 bats A frilled lizard (D:3) 6 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 66 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 93 | D:1 | Learned a level 2 spell: Searing Ray 258 | D:4 | Noticed an ice beast 264 | D:4 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_ratfight, layout_basic, minmay_misc_feat_diagonals D:2: layout_loops_cross D:3: layout_rooms D:4: layout_loops_ring, lemuel_coloured_pillars_altar, minmay_temple_entry_slanted Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | | 2.5 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 11 Bite || 5 Dagger || 9 Cast: Magic Dart || 16 Searing Ray || 2 Stab: Sleeping || 1 Armour: Robe || 12 Dodge: Dodged || 12