Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 8316181779943860784 20 middlethird the Conjurer (level 2, -7/13 HPs) Began as a Vine Stalker Conjurer on Jan 1, 2025. Mangled by a water moccasin (8 damage) ... on level 4 of the Dungeon. The game lasted 00:03:04 (283 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 283, Time: 00:03:06 Health: -7/13 AC: 2 Str: 9 XL: 2 Next: 79% Magic: 0/6 EV: 11 Int: 18 God: Gold: 26 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . c - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (-7 -> -17), very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons c - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves d - a staff of death Scrolls f - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of curing {unknown} g - a potion of degeneration {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.8 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found a golden potion. Found 9 gold pieces. g - a golden potion You now have 26 gold pieces (gained 9). Found a hand axe. Found a chain mail. Found an escape hatch in the floor. Found a stone staircase leading down. You see here a +0 chain mail. There is a stone staircase leading down here. Search for what [Enter for "."]? . You climb downwards. The water moccasin hisses angrily. Found a scroll labelled TUR DILAAJABO. There is a stone staircase leading up here. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you! Ouch! That really hurt! The searing ray hits the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you! Ouch! That really hurt! You die... #.. .. #.. .. #.. .# #.. .# #.. .### #.. ... #..#.# #..@.# #.S?.# ......... #..#......# #. #......# # #....... ......... ...#....... You could see a water moccasin. Vanquished Creatures An adder (D:2) 3 goblins (D:1) A hobgoblin (D:2) 3 bats 2 rats (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 108 | D:1 | Reached XP level 2. HP: 13/13 MP: 3/6 116 | D:1 | Learned a level 2 spell: Searing Ray 280 | D:4 | Noticed a water moccasin 283 | D:4 | Mangled by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_basic, minmay_pentomino_t2 D:2: cheibrodos_old_hovel, layout_basic, uniq_sigmund D:3: layout_basic, nicolae_nh_oracle_at_delphi D:4: layout_basic, mainiacjoe_overflow_cross_hatched, serial_shops, nicolae_shop_mannequins, nicolae_elemental_shop, sigmund_army, uniq_edmund, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | | 2.8 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 7 Bite || 2 Cast: Magic Dart || 12 Searing Ray || 2 Armour: Robe || 12 Dodge: Dodged || 15