Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6636866790488899296 23 middlethird the Conjurer (level 2, -7/13 HPs) Began as a Vine Stalker Conjurer on Jan 9, 2025. Mangled by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (122 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 122, Time: 00:01:18 Health: -7/13 AC: 2 Str: 9 XL: 2 Next: 95% Magic: 0/6 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Missiles c - 3 boomerangs Armour a - a +0 robe (worn) Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 68% 1d6 3% 1 g - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Training target 2.0 for Dodging reached! Your Dodging skill increases to level 2! Unknown command. Found a stone staircase leading up. A gnoll comes into view. It is wielding a +0 halberd. A rat comes into view. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear. A gnoll comes into view. It is wielding a +0 whip. The gnoll shouts! x2 Magic courses through your body. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 halberd (81% to hit) The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll barely misses you. Unknown command. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. Unknown command. You completely miss the gnoll. The gnoll closely misses you. You hit the gnoll but do no damage. Your bite misses the gnoll. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... #.....###. ####....†#.. # .........#.#######.# ...#.#.............# ................## .........#......## ....###..........# ...............#.# ......####.##..#@# ...............#g# ......####.###.#g# ........#.......g# ......#.#####........# #######.# #....