Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12729099793942370827 33 middlethird the Conjurer (level 3, 0/16 HPs) Began as a Vine Stalker Conjurer on Jan 10, 2025. Slain by Ijyb ... wielding a +0 club (2 damage) ... on level 3 of the Dungeon. The game lasted 00:04:04 (375 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 375, Time: 00:04:05 Health: 0/16 AC: 3 Str: 9 XL: 3 Next: 29% Magic: 0/8 EV: 11 Int: 20 God: Gold: 44 SH: 0 Dex: 12 Spells: 1/7 levels left rFire . . . f - +0 short sword rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 44 gold pieces. Inventory: Hand Weapons f - a +0 short sword (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Jewellery d - a ring of protection from cold (left hand) Scrolls e - a scroll of amnesia i - a scroll of identify {unknown} j - a scroll of poison {unknown} Potions g - a potion of degeneration {unknown} h - a potion of invisibility {unknown} k - a potion of curing {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.7 Spellcasting - Level 4.0 Conjurations * Level 1.3 Summonings You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 72% 1d6 2% 1 g - Searing Ray Conj 36% 2d5 4% 2 i - Summon Small Mammal Summ 32% N/A 9% 1 j - Call Imp Summ 16% N/A 13% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 4% N/A 22% 2 Call Canine Familiar Summ 8% N/A 26% 3 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Summon Blazeheart Golem Fire/Summ 5% N/A 73% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You hit Ijyb but do no damage. You bite Ijyb. You drain her power. You feel invigorated. Ijyb is moderately wounded. Your cerulean imp completely misses Ijyb. Ijyb hits you with a +0 club. You hit Ijyb but do no damage. Ijyb is moderately wounded. Your cerulean imp barely misses Ijyb. Ijyb zaps a wand. Your mind is blasted! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You hit Ijyb but do no damage. You bite Ijyb. You drain her power. You feel invigorated. Ijyb is moderately wounded. Your cerulean imp closely misses Ijyb. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Magic courses through your body. Your cerulean imp barely misses Ijyb. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 club, wearing a +0 ring mail and carrying a wand of mindburst (moderately wounded, ally target, 75% to hit) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Your cerulean imp barely misses Ijyb. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Ijyb. Ijyb is severely wounded. Your cerulean imp hits Ijyb but does no damage. Ijyb hits you with a +0 club. You die... Ijyb screams, "Time for next experiment!" ## ... .!.. ######### ##.... ##)..#...## .... ##.........## ###..# #...........# ##..(.# #...........# #.@g.# .<..........# #.5### ...........####..# †.....#..........# ...#####...####.###### ##..................... ##...###^.#####.####### ####......# ..# # ###.... ... You could see Ijyb (ally target) and a friendly cerulean imp (summoned). Vanquished Creatures An adder (D:2) A ball python (D:2) 4 endoplasms A giant cockroach (D:2) 2 goblins 3 hobgoblins 2 kobolds (D:1) A quokka (D:2) A bat (D:2) 2 rats 18 creatures vanquished. Vanquished Creatures (collateral kills) A giant cockroach (D:3) A quokka (D:2) 2 creatures vanquished. Grand Total: 20 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 52 | D:1 | Learned a level 1 spell: Summon Small Mammal 151 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 171 | D:1 | Learned a level 2 spell: Searing Ray 196 | D:2 | Learned a level 2 spell: Call Imp 248 | D:2 | Reached skill level 1 in Summonings 248 | D:2 | Reached XP level 3. HP: 15/16 MP: 1/7 365 | D:3 | Noticed Ijyb 375 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stair_chambers, layout_loops_ring, nicolae_figureground_pulse D:2: layout_basic, serial_shops, nicolae_shop_statue_plus D:3: layout_rooms, uniq_ijyb Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Summonings | 1 | 1.3 Spellcasting | | 2.7 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 17 Bite || 10 Short sword || 25 Cast: Magic Dart || 23 Summon Small Mamm || 3 Searing Ray || 3 Call Imp || 2 Use: Scroll || 1 Potion || 1 Stab: Sleeping || 2 Armour: Robe || 34 Dodge: Dodged || 26