Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 10752388426854831445 27 middlethird the Conjurer (level 3, -2/16 HPs) Began as a Vine Stalker Conjurer on Jan 23, 2025. Slain by Terence ... wielding a +6 vampiric hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (324 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 324, Time: 00:03:37 Health: -2/16 AC: 2 Str: 9 XL: 3 Next: 10% Magic: 0/8 EV: 11 Int: 20 God: Gold: 56 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) f - a +0 rapier Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of blinking {unknown} Potions b - a potion of magic g - a potion of ambrosia {unknown} Skills: + Level 0.3 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You feel clever. x2 You hit the rat but do no damage. The rat closely misses you. You barely miss the rat. The rat bites you but does no damage. You barely miss the rat. Your bite misses the rat. The rat bites you but does no damage. You hit the rat but do no damage. The rat bites you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat (78% to hit) The searing ray hits the rat. You kill the rat! The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) You see here an adder corpse. You now have 56 gold pieces (gained 7). Found a runed hammer. Found a runed translucent door. Terence the Veteran comes into view. He is wielding a +6 vampiric hand axe and carrying a wand of flame. Terence shouts! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +6 vampiric hand axe, wearing a +0 chain mail and carrying a wand of flame (84% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) The searing ray misses Terence. The searing ray hits Terence. Terence is moderately wounded. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence hits you with a +6 vampiric hand axe! Ouch! That really hurt! Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +6 vampiric hand axe! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." ##.## #.....###.###..<..## #####...###†.........######### #...........)....###....# #.####...####...## ##.####♣♣♣♣♣ ##.## ##.## #....#..♣.♣ #.# #.# #.#......♣. ..# #.# #.......♣♣♣ .... #.# ###..#.♣♣ ##### #@# ####♣♣ #@# #.# #.# #.# ..# .## . You could see Terence. Vanquished Creatures An adder (D:2) 2 ball pythons (D:1) An endoplasm (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A kobold (D:2) A quokka (D:1) 3 bats (D:1) 2 frilled lizards 3 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 65 | D:1 | Reached XP level 2. HP: 11/13 MP: 0/6 82 | D:1 | Learned a level 2 spell: Searing Ray 272 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/8 300 | D:2 | Found a runed translucent door. 317 | D:2 | Noticed Terence 324 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms D:2: layout_loops_ring, st_stairs_8, solitary_fountain, uniq_crazy_yiuf_cottage, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.0 Fighting | | 0.3 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 33 Bite || 5 Cast: Magic Dart || 19 Searing Ray || 3 Armour: Robe || 31 Dodge: Dodged || 33