Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 3305412870690068471 42 middlethird the Conjurer (level 3, 0/18 HPs) Began as a Vine Stalker Conjurer on Feb 1, 2025. Slain by Crazy Yiuf ... wielding a +4 quarterstaff of chaos (2 damage) ... on level 3 of the Dungeon. The game lasted 00:03:51 (403 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 403, Time: 00:03:52 Health: 0/18 AC: 2 Str: 9 XL: 3 Next: 54% Magic: 0/8 EV: 11 Int: 20 God: Gold: 112 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (0 -> -5) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons c - the +7 morningstar "Leviticus" {antimagic, rF+ rCorr Int+5 Dex-4} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. e - a +0 dagger (weapon) Missiles g - 2 poisoned darts Armour a - a +0 robe (worn) Talismans j - a maw talisman Scrolls d - a scroll of torment f - a scroll of teleportation i - a scroll of noise {unknown} k - a scroll of enchant armour o - a scroll of identify Potions b - 2 potions of magic h - a potion of mutation {unknown} l - a potion of enlightenment {unknown} m - a potion of attraction {unknown} n - a potion of haste {unknown} Skills: + Level 1.1 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 * Annotations: D:3 Crazy Yiuf Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Found 18 gold pieces. You see here 2 stones. Found 13 gold pieces. You now have 99 gold pieces (gained 18). You now have 112 gold pieces (gained 13). You hear the slow rusting of a very distant drain. Found a bone hammer. Found a runed translucent door. Crazy Yiuf shouts! You open the door. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (81% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (81% to hit) Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Crazy Yiuf Aim: Crazy Yiuf, wielding a +4 quarterstaff of chaos and wearing a +0 cloak (81% to hit) The searing ray hits Crazy Yiuf. Crazy Yiuf is lightly wounded. (Press . to maintain the ray.) The searing ray misses Crazy Yiuf. Crazy Yiuf whimpers, "Adder!" Crazy Yiuf hits you with a +4 quarterstaff of chaos! You are poisoned. The searing ray hits Crazy Yiuf! Crazy Yiuf is heavily wounded. You feel very sick. Crazy Yiuf hits you with a +4 quarterstaff of chaos! * * * LOW HITPOINT WARNING * * * Crazy Yiuf burns you. You die... ##### #...# #######.#.# ### ###.#...+.#.# #...##..#........# #...g@####......## #)..### ##..+..# ### #####.# ##.# #..# ##.## ##..# ##..## ## #..## You could see Crazy Yiuf. Vanquished Creatures 2 adders (D:3) 3 bats (D:2) 3 endoplasms 2 goblins 5 hobgoblins 2 ball pythons A frilled lizard (D:1) 3 kobolds (D:2) 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 56 | D:1 | Found Kuzaurirph's General Store. 125 | D:1 | Found a faded altar of an unknown god. 166 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 167 | D:2 | Identified the +7 morningstar "Leviticus" {antimagic, rF+ | rCorr Int+5 Dex-4} 196 | D:2 | Learned a level 2 spell: Searing Ray 303 | D:3 | Reached XP level 3. HP: 16/16 MP: 2/8 328 | D:3 | Reached skill level 1 in Fighting 396 | D:3 | Found a runed translucent door. 397 | D:3 | Noticed Crazy Yiuf 403 | D:3 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_rooms, dilly_ecumenical_altar_fadedgnrine, serial_shops, nicolae_diamond_shop, chequers_serial_rivers_room_b D:2: layout_rooms, uniq_natasha D:3: layout_rooms, mainiacjoe_sewer_entry_somewhere_in_here_1, st_stairs_8, uniq_crazy_yiuf_cottage, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.0 Fighting | 1 | 1.1 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Dagger || 31 Bite || 6 Cast: Magic Dart || 16 Searing Ray || 4 Use: Scroll || 3 Stab: Sleeping || 2 Armour: Robe || 16 Dodge: Dodged || 18