Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9066363667682745075 17 middlethird the Conjurer (level 2, -5/13 HPs) Began as a Vine Stalker Conjurer on Feb 6, 2025. Slain by a sleepcap (15 damage) ... on level 4 of the Dungeon. The game lasted 00:01:24 (191 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 191, Time: 00:01:25 Health: -5/13 AC: 2 Str: 9 XL: 2 Next: 62% Magic: 0/6 EV: 2 Int: 18 God: Gold: 16 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . h - +4 trident rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - +5 ring of evasion HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: sleeping A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons c - a +0 spear h - a +4 trident (weapon) Armour a - a +0 robe (worn) Jewellery i - a +5 ring of evasion (left hand) Scrolls d - a scroll of identify {unknown} e - a scroll of brand weapon {unknown} f - a scroll of vulnerability {unknown} g - 2 scrolls of teleportation Potions b - a potion of magic Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.6 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 4% N/A 26% 2 Fugue of the Fallen Necr 2% N/A 45% 3 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Anguish Hex/Necr 1% N/A 86% 4 Haunt Necr/Summ 1% N/A 100% 7 Borgnjor's Revivificati Necr 1% N/A 100% 8 Death's Door Necr 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Autopickup is now off. You see here a +5 ring of evasion. Autopickup is now on. i - a +5 ring of evasion (left hand) There is a stone staircase leading down here. You climb downwards. Found a book of Dreams. There is a stone staircase leading up here. A sleepcap comes into view. You see here a book of Dreams. You pick up a book of Dreams and begin reading... You add the spells Ensorcelled Hibernation, Fugue of the Fallen and Anguish to your library. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The magic dart hits the sleepcap but does no damage. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray hits the sleepcap! The sleepcap is almost destroyed. You finish channelling your searing ray. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... #....#. .. #..#.. #.#..#.######## ##.....<.......# ........#....... .######......... #.......# #.......# #.@.....+ #.f....## ........# ####.....# #.....# #.....# #.....# #.....# You could see a sleepcap. Vanquished Creatures An adder (D:3) An endoplasm (D:3) 2 goblins (D:2) 3 ball pythons A bat (D:2) A rat (D:2) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 90 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 105 | D:2 | Learned a level 2 spell: Searing Ray 191 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_ring D:2: layout_basic D:3: layout_rooms, gammafunk_ghost_grave D:4: layout_basic, nicolae_uskayaw_murder_on_the_dancefloor, uniq_edmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | | 2.6 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Spear || 2 Trident || 2 Cast: Magic Dart || 9 Searing Ray || 2 Use: Scroll || 1 Armour: Robe || 5 Dodge: Dodged || 3