Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7810169338619151607 308 middlethird the Magician (level 6, -1/30 HPs) Began as a Vine Stalker Conjurer on Feb 6, 2025. Slain by a water moccasin (5 damage) ... on level 6 of the Dungeon. The game lasted 00:04:05 (521 turns). middlethird the Magician (Vine Stalker Conjurer) Turns: 521, Time: 00:04:05 Health: -1/30 AC: 2 Str: 10 XL: 6 Next: 40% Magic: 0/15 EV: 11 Int: 20 God: Gold: 95 SH: 0 Dex: 12 Spells: 13/16 levels left rFire . . . h - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... f - amulet of regeneration Stlth ++ (no ring) HPRegen 1.85/turn (no ring) MPRegen 0.14/turn %: guardian spirit @: lethally poisoned (-1 -> -3) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 95 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) Jewellery f - an amulet of regeneration (around neck) Talismans k - a serpent talisman Scrolls c - a scroll of amnesia d - a scroll of immolation {unknown} e - a scroll of silence {unknown} g - a scroll of torment {unknown} j - a scroll of poison {unknown} l - a scroll of enchant weapon {unknown} m - a scroll of enchant armour {unknown} Potions i - a potion of attraction o - a potion of curing {unknown} p - a potion of ambrosia {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 5.8 Spellcasting - Level 4.0 Conjurations You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 84% 1d7 1% 1 g - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Dazzling Flash Hex/Fire 10% N/A 32% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Silence Hex/Air 2% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The searing ray misses the water moccasin. (Press . to maintain the ray.) Unknown command. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the water moccasin! The water moccasin is heavily wounded. The water moccasin bites you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray misses the water moccasin. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The water moccasin bites you. The searing ray misses the water moccasin. You feel very sick. The water moccasin barely misses you. The searing ray hits the water moccasin. The water moccasin is severely wounded. You feel very sick. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray misses the water moccasin. You finish channelling your searing ray. You feel very sick. The water moccasin bites you. You die... .#..### #.....# #..$..# ### ..... .... .[.. .....##..# #.# #.....#..... #...@....... .....##S.#..:.. .## #..# ... ...# . ../# #.... #.... #..... You could see a water moccasin. Vanquished Creatures A black bear (D:5) A bombardier beetle (D:5) 4 hounds (D:5) A sleepcap (D:5) A gnoll (D:5) An adder (D:2) A shadow imp (D:5) A dart slug (D:2) An endoplasm (D:4) A giant cockroach (D:2) A goblin (D:4) A quokka (D:1) 4 ball pythons 2 bats (D:1) 2 frilled lizards 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 106 | D:2 | Reached XP level 2. HP: 13/13 MP: 4/6 109 | D:2 | Learned a level 2 spell: Searing Ray 215 | D:1 | Reached XP level 3. HP: 16/16 MP: 4/8 255 | D:4 | Reached skill level 3 in Spellcasting 265 | D:5 | Entered Level 5 of the Dungeon 279 | D:5 | Reached skill level 1 in Fighting 374 | D:5 | Reached XP level 4. HP: 15/23 MP: 1/10 392 | D:5 | Noticed a black bear 402 | D:5 | Killed a black bear 403 | D:5 | Reached skill level 4 in Spellcasting 403 | D:5 | Reached XP level 5. HP: 7/26 MP: 2/12 409 | D:5 | Reached skill level 5 in Spellcasting 411 | D:5 | Reached XP level 6. HP: 11/30 MP: 0/15 513 | D:6 | Noticed a water moccasin 521 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_arbitrary_c, layout_rooms D:2: layout_rooms, serial_glass, glass_columns_b, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_b D:3: layout_rooms, roderic_batcave D:4: layout_loops_ring, mainiacjoe_overflow_alcove_4, grunt_temple_overflow_open D:5: layout_gridville, cheibrodos_gnoll_hut D:6: layout_rooms Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 4 5 | 5.8 Fighting | 1 2 | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 29 | 19 || 48 Unarmed | 2 | || 2 Bite | 7 | 4 || 11 Cast: Magic Dart | 17 | || 17 Searing Ray | 4 | 4 || 8 Use: Potion | 1 | 2 || 3 Scroll | | 1 || 1 Stab: Sleeping | 2 | || 2 Armour: Robe | 21 | 36 || 57 Dodge: Dodged | 16 | 26 || 42