Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6162545600001182185 84 middlethird the Conjurer (level 4, -12/23 HPs) Began as a Vine Stalker Conjurer on Feb 10, 2025. Mangled by a gnoll sergeant ... wielding a +0 trident (15 damage) ... on level 3 of the Dungeon. The game lasted 00:04:32 (545 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 545, Time: 00:04:32 Health: -12/23 AC: 2 Str: 10 XL: 4 Next: 45% Magic: 0/10 EV: 11 Int: 20 God: Gold: 68 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . e - +2 dagger (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... l - amulet of regeneration Stlth ++ (no ring) HPRegen 1.83/turn (no ring) MPRegen 0.12/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons e - a +2 dagger of venom (weapon) Missiles d - 3 poisoned darts Armour a - a +0 robe (worn) Jewellery l - an amulet of regeneration (around neck) Wands f - a wand of digging (3) Scrolls i - a scroll of identify {unknown} j - a scroll of noise {unknown} k - a scroll of enchant armour {unknown} Potions c - a potion of enlightenment {unknown} g - a potion of attraction {unknown} h - a potion of heal wounds {unknown} Skills: + Level 1.8 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.5 Spellcasting - Level 4.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 11% 3d6 19% 3 Summon Ice Beast Ice/Summ 3% N/A 38% 3 Teleport Other Tloc 3% N/A 38% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dispersal Tloc 1% N/A 100% 6 Gell's Gavotte Tloc 1% 2d(12-17) 100% 6 Permafrost Eruption Ice/Erth 1% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (moderately wounded, 84% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is moderately wounded. (Press . to maintain the ray.) The gnoll sergeant barely misses you. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant hits you from afar with a +0 trident! The searing ray hits the gnoll sergeant. The gnoll sergeant is heavily wounded. The gnoll sergeant closely misses you. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is heavily wounded. You finish channelling your searing ray. The gnoll sergeant completely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident, wearing a +0 scale mail and wearing a +0 buckler (heavily wounded, 84% to hit) The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. (Press . to maintain the ray.) The gnoll sergeant hits you from afar with a +0 trident. The gnoll sergeant hits you with a +0 trident! * * * LOW HITPOINT WARNING * * * Items here: )) [ ††. You hit the gnoll sergeant but do no damage. The gnoll sergeant is poisoned. The gnoll sergeant is almost dead. The gnoll sergeant hits you with a +0 trident! Ouch! That really hurt! You die... #. #.#..≈≈..####..# ##.####.#..≈≈...§§...# ...........≈≈.§..§...# #.........§§§§≈≈≈...# #......†..≈≈§≈≈§≈...# ..# #).....)....§......## ... #..................# ###.. ######)############# ....# #@# ##..# #g# .#..# #)# >...# #.# .#.## #)## ...#############..###### ........)................ ≈~~~≈~~~~~≈~~~~....~~~~~~ ≈≈≈≈≈~~≈≈≈≈~~≈≈....~≈≈≈≈≈ You could see a gnoll sergeant (poisoned). Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) 9 orcs (D:3) 2 ball pythons (D:2) An endoplasm (D:3) A hobgoblin (D:3) 9 jackals A quokka (D:1) A bat (D:3) 2 frilled lizards 3 kobolds (D:2) 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 142 | D:2 | Reached XP level 2. HP: 8/13 MP: 4/6 161 | D:2 | Learned a level 2 spell: Searing Ray 356 | D:3 | Noticed a bombardier beetle 363 | D:3 | Killed a bombardier beetle 364 | D:3 | Reached skill level 1 in Fighting 364 | D:3 | Reached XP level 3. HP: 14/18 MP: 2/8 411 | D:3 | Reached XP level 4. HP: 22/22 MP: 9/9 476 | D:3 | Found a glowing golden altar of the Shining One. 511 | D:3 | Noticed a gnoll sergeant 544 | D:3 | HP: 1/23 [gnoll sergeant/+0 trident (10)] 545 | D:3 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_basic D:2: minmay_kobold_bridge, layout_loops_ring, minmay_misc_feat_nine_boxes D:3: lemuel_castle_with_subvaults [lemuel_castle_interior_carwin_2], layout_basic, nicolae_wu_jian_wuxing_cycle, mainiacjoe_overflow_chevrons, hellmonk_ecumenical_altar_inner_sanctum Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.5 Fighting | 1 | 1.8 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 43 | 9 || 52 Unarmed | 9 | || 9 Bite | 13 | 1 || 14 Cast: Magic Dart | 17 | || 17 Searing Ray | 1 | 7 || 8 Use: Potion | | 1 || 1 Stab: Sleeping | 4 | || 4 Armour: Robe | 28 | 10 || 38 Dodge: Dodged | 29 | 10 || 39