Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7587215536343764559 23 middlethird the Conjurer (level 2, -1/13 HPs) Began as a Vine Stalker Conjurer on Feb 10, 2025. Slain by a scorpion (5 damage) ... on level 4 of the Dungeon. The game lasted 00:04:40 (409 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 409, Time: 00:04:41 Health: -1/13 AC: 3 Str: 9 XL: 2 Next: 95% Magic: 0/6 EV: 11 Int: 18 God: Gold: 48 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . j - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ l - ring of flight HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: flying A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 48 gold pieces. Inventory: Hand Weapons c - a +0 short sword f - a +2 vampiric whip Missiles e - 2 poisoned darts Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Magical Staves j - a staff of conjuration (weapon) Jewellery l - a ring of flight (left hand) Talismans h - a blade talisman Scrolls k - a scroll of vulnerability {unknown} Potions g - a potion of haste {unknown} i - 2 potions of curing {unknown} Skills: - Level 2.0 Dodging - Level 3.0 Stealth + Level 2.9 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 100% 1d8 3% 1 g - Searing Ray Conj 50% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 58% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 58% 4 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Ozocubu's Refrigeration Ice 1% 4d7 100% 7 Polar Vortex Ice 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:4 ( Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History (Press . to maintain the ray.) The scorpion stings you. The searing ray hits the scorpion. The scorpion is moderately wounded. The scorpion stings you. The scorpion completely misses you. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion misses you. The searing ray hits the scorpion but does no damage. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (severely wounded, 100% to hit) You feel a surge of power! The magic dart hits the scorpion. The scorpion is severely wounded. The scorpion barely misses you. Unknown command. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you. The scorpion stings you but does no damage. You completely miss the scorpion. You bite the scorpion, but do no damage. The scorpion is severely wounded. The scorpion stings you. * * * LOW HITPOINT WARNING * * * Unknown command. You hit the scorpion but do no damage. The scorpion is severely wounded. The scorpion stings you. You die... ## .## .... ####..... ######..#..... #.##.......... ##............. #......@s...... #.....>........ ##....#...<..... ##............... ###.............#.. ###.#........##...... ##.........##.......## #..∩.....##.#........ #..................# You could see a scorpion. Vanquished Creatures A dart slug (D:2) An orc (D:3) An endoplasm (D:2) 4 goblins A hobgoblin (D:4) 4 kobolds A quokka (D:4) A ball python (D:1) A bat (D:2) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 142 | D:2 | Reached XP level 2. HP: 13/13 MP: 6/6 145 | D:2 | Learned a level 2 spell: Searing Ray 352 | D:4 | Found Tus Exuitick's Antique Weapon Shoppe. 394 | D:4 | Noticed a scorpion 409 | D:4 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_statue_moat, layout_loops_ring D:2: layout_loops_ring, serial_forest, infiniplex_forest_zigzag_2, infiniplex_forest_zigzag_1, infiniplex_forest_straight_1, infiniplex_forest_clump_tiny, infiniplex_forest_corner_2, infiniplex_forest_straight_2, infiniplex_forest_end_double, st_stairs_1, uniq_terence D:3: layout_basic, zin_scriptorium D:4: layout_cave_pools, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | | 2.9 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 2 Whip || 5 Staff || 3 Bite || 3 Cast: Magic Dart || 14 Searing Ray || 5 Use: Potion || 1 Stab: Sleeping || 2 Armour: Robe || 14 Dodge: Dodged || 14