Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9855226327427358711 207 middlethird the Magician (level 5, -7/26 HPs) Began as a Vine Stalker Conjurer on Feb 10, 2025. Mangled by Terence ... wielding a +0 flail (10 damage) ... on level 3 of the Dungeon. The game lasted 00:04:39 (466 turns). middlethird the Magician (Vine Stalker Conjurer) Turns: 466, Time: 00:04:40 Health: -7/26 AC: 2 Str: 10 XL: 5 Next: 85% Magic: 0/13 EV: 11 Int: 20 God: Gold: 39 SH: 0 Dex: 12 Spells: 11/14 levels left rFire . . . b - +3 whip rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.04/turn (no ring) MPRegen 0.13/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 39 gold pieces. Inventory: Hand Weapons b - a +3 whip (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fog {unknown} e - a scroll of fear {unknown} i - a scroll of vulnerability {unknown} Potions g - a potion of cancellation {unknown} Skills: - Level 2.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 5.0 Spellcasting - Level 4.0 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 84% 1d7 2% 1 g - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, blind, unable to see you, 84% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence looks scornfully at you. Terence misses you. The searing ray hits Terence. Terence is heavily wounded. Terence is no longer blind. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is almost dead. Terence completely misses you. You hit Terence. You bite Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. You hit Terence but do no damage. You bite Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss Terence. You bite Terence. You drain his power. You feel invigorated. Terence is almost dead. Terence barely misses you. Unknown command. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (almost dead, 100% to hit) The magic dart hits Terence but does no damage. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." # #.# # #.# .... .# # #.# ...#.. # #.# #....# # #.# #....# ###### # #.# #....# ...... # #.#... #....####...... #####.#... #....#......... .))<#.#... #..@@.......... #####.##.# ##.#([#<....# # #.##.# #.#..#!.##.# # #.##.# #.#....... ##.##.######(#..#.###.# #............#..(.(. .. #####.#########(#.### ## #.# .#.# #.# #.# You could see Terence. Vanquished Creatures Sigmund (D:2) 3 gnolls (D:3) A dart slug (D:2) A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) 3 goblins (D:2) A hobgoblin (D:2) A quokka (D:2) 2 ball pythons (D:2) A rat (D:1) 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 84 | D:3 | Noticed Terence 133 | D:2 | Noticed Sigmund 139 | D:2 | Reached XP level 2. HP: 13/13 MP: 0/6 174 | D:2 | Learned a level 2 spell: Searing Ray 219 | D:1 | Found a faded altar of an unknown god. 341 | D:2 | Killed Sigmund 342 | D:2 | Reached skill level 3 in Spellcasting 342 | D:2 | Reached skill level 1 in Fighting 342 | D:2 | Reached skill level 4 in Spellcasting 342 | D:2 | Reached XP level 3. HP: 17/18 MP: 3/10 342 | D:2 | Reached XP level 4. HP: 21/23 MP: 3/11 342 | D:2 | Reached XP level 5. HP: 24/26 MP: 3/13 406 | D:3 | Reached skill level 5 in Spellcasting 464 | D:3 | HP: 1/26 [Terence/+0 flail (8)] 466 | D:3 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_basic, ebering_ecumenical_altar_rust D:2: layout_rooms, uniq_sigmund, uniq_jessica D:3: layout_basic, ebering_ghost_rock_garden, kennysheep_cross_room, hangedman_decor_push, uniq_terence, uniq_natasha Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 4 5 | 5.0 Fighting | 2 | 2.0 Conjurations | | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 8 | || 8 Bite | 9 | 3 || 12 Dagger | 25 | || 25 Whip | | 5 || 5 Throw: Dart | 4 | 5 || 9 Cast: Magic Dart | 10 | 2 || 12 Searing Ray | 3 | 3 || 6 Use: Potion | 1 | || 1 Stab: Sleeping | 1 | || 1 Invisible | | 1 || 1 Armour: Robe | 15 | 6 || 21 Dodge: Dodged | 18 | 7 || 25