Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17241614776398218561 14 middlethird the Conjurer (level 2, -3/13 HPs) Began as a Vine Stalker Conjurer on Feb 10, 2025. Slain by an ice beast (9 damage) ... on level 3 of the Dungeon. The game lasted 00:03:08 (342 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 342, Time: 00:03:08 Health: -3/13 AC: 2 Str: 9 XL: 2 Next: 45% Magic: 0/6 EV: 11 Int: 18 God: Gold: 38 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . d - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 38 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} Potions c - a potion of ambrosia {unknown} f - a potion of mutation {unknown} g - a potion of enlightenment {unknown} Skills: + Level 1.9 Dodging - Level 3.0 Stealth + Level 2.5 Spellcasting - Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 4% N/A 26% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Enfeeble Hex 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The searing ray hits the ice beast. The ice beast is lightly wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the ice beast. The ice beast is moderately wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. The searing ray hits the ice beast. The ice beast is heavily wounded. You finish channelling your searing ray. The ice beast hits you but does no damage. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 100% to hit) The magic dart hits the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! Unknown command. Magic courses through your body. The ice beast misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (heavily wounded, 78% to hit) The searing ray hits the ice beast. The ice beast is severely wounded. (Press . to maintain the ray.) The ice beast barely misses you. Unknown command. The searing ray hits the ice beast. The ice beast is almost dead. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! You die... ........#.....#.# '.......#######.# '...............# #...............# #......################. #......###.............. .....................>.. .#########.............. .# #......@Y.....# .# #.............# .# #.............# ## #######...##.## #..... # ##.###. .. . ... You could see an ice beast. Vanquished Creatures A dart slug (D:1) A bat (D:2) A giant cockroach (D:1) A hobgoblin (D:2) A kobold (D:1) A quokka (D:1) A frilled lizard (D:1) 6 rats 13 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 120 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 128 | D:1 | Learned a level 2 spell: Searing Ray 308 | D:3 | Found a shimmering blue altar of Sif Muna. 332 | D:3 | Noticed an ice beast 342 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_loops_ring, serial_shops, shop, st_stairs_12, minivault_23, minmay_misc_feat_rugged D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_e, bh_walls_and_bars D:3: layout_basic, mainiacjoe_overflow_alcove_4, basic_ecumenical_altar, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 1.9 Spellcasting | | 2.5 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 40 Bite || 15 Short sword || 4 Cast: Magic Dart || 20 Searing Ray || 2 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 31 Dodge: Dodged || 30