Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 17236517474702455405 55 middlethird the Conjurer (level 3, -3/17 HPs) Began as a Vine Stalker Conjurer on Feb 24, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 4 of the Dungeon. The game lasted 00:03:47 (429 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 429, Time: 00:03:48 Health: -3/17 AC: 2 Str: 9 XL: 3 Next: 93% Magic: 0/8 EV: 11 Int: 20 God: Gold: 26 SH: 0 Dex: 12 Spells: 2/8 levels left rFire . . . g - +10 short sword "Aqedaih" {flame, rPois rCorr} rCold . . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: very slightly contaminated A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons g - the +10 short sword "Aqedaih" (weapon) {flame, rPois rCorr} (You found it on level 3 of the Dungeon) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Missiles c - 3 javelins Armour a - a +0 robe (worn) e - a +2 tower shield Magical Staves f - a staff of air Scrolls d - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Skills: + Level 0.8 Fighting - Level 2.0 Dodging - Level 3.0 Stealth * Level 3.2 Spellcasting - Level 4.0 Conjurations * Level 0.9 Ice Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 i - Frozen Ramparts Ice 14% 1d3 28% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 7% N/A 28% 3 Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Hoarfrost Cannonade Ice/Alch 2% 3d6/3d12 97% 5 Metabolic Englaciation Hex/Ice 2% N/A 97% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Elyvilon Annotations: D:4 2 runed translucent doors Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" The quokka twitches its whiskers. An orc comes into view. It is wielding a +0 dagger. The orc priest looks braver for a moment. You hear a shout! Unknown command. You hit the orc priest but do no damage. The orc priest is heavily wounded. Unknown command. Unknown command. Magic courses through your body. Unknown command. You closely miss the orc. The orc hits you with a +0 dagger. A gnoll comes into view. It is wielding a +0 spear. Your magical contamination has completely faded away. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 81% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 flail and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits the orc! You kill the orc! The searing ray hits the quokka. You kill the quokka! The searing ray hits the orc priest but does no damage. The orc priest is heavily wounded. (Press . to maintain the ray.) The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ... #.# ## o.. .. # #.##. #.#.#. #.#.. #.$.###########( #.goS)@......... #...#####.###### #.## #.# # #.#### #...<# #.#### ..## #.# #.# You could see an orc priest, a gnoll and a ball python. Vanquished Creatures 4 adders 3 orcs (D:4) 3 endoplasms A giant cockroach (D:2) A goblin (D:2) 2 hobgoblins A kobold (D:2) A quokka (D:4) A ball python (D:2) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 216 | D:2 | Reached XP level 2. HP: 13/13 MP: 1/6 219 | D:2 | Learned a level 2 spell: Searing Ray 277 | D:2 | Reached XP level 3. HP: 15/17 MP: 4/8 281 | D:2 | Learned a level 3 spell: Frozen Ramparts 342 | D:3 | Identified the +10 short sword "Aqedaih" {flame, rPois | rCorr} 362 | D:3 | Found a transporter. 366 | D:3 | Found a white marble altar of Elyvilon. 369 | D:3 | Found a transporter. 407 | D:4 | Found a runed translucent gate. 407 | D:4 | Found a runed translucent gate. 429 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_rooms, shapermc_ecumenical_altar_flowoftime, nrook_mini_vaults D:2: minmay_evil_eye, layout_loops_ring, uniq_robin D:3: layout_basic, mainiacjoe_overflow_surrounded_room, overflow_temple_1_default, elyvilon_altar_4, serial_shops, shop D:4: layout_basic, gammafunk_ghost_nasty_kobolds, serial_shops, nicolae_stop_n_shop_1 Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.2 Fighting | | 0.8 Conjurations | | 4.0 Ice Magic | | 0.9 Action || total ---------------------------++------- Melee: Dagger || 28 Unarmed || 13 Bite || 9 Short sword || 7 Cast: Magic Dart || 11 Searing Ray || 6 Use: Potion || 1 Stab: Sleeping || 1 Armour: Robe || 46 Dodge: Dodged || 21