Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14345137959087324894 30 middlethird the Conjurer (level 3, -5/17 HPs) Began as a Vine Stalker Conjurer on Feb 28, 2025. Slain by a water moccasin (6 damage) ... on level 4 of the Dungeon. The game lasted 00:02:53 (413 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 413, Time: 00:02:53 Health: -5/17 AC: 2 Str: 9 XL: 3 Next: 18% Magic: 0/8 EV: 11 Int: 20 God: Gold: 41 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . e - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: lethally poisoned (-5 -> -8) A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 41 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of immolation d - a scroll of fear {unknown} f - a scroll of poison {unknown} g - a scroll of silence {unknown} Potions b - a potion of magic Skills: + Level 0.5 Fighting - Level 2.0 Dodging - Level 3.0 Stealth - Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Search for what [Enter for "."]? You climb downwards. Found a leather armour and a glowing cyan potion. There is a stone staircase leading up here. A water moccasin and 2 scorpions come into view. Found a ring mail. The goblin shouts! The goblin barely misses you. The water moccasin barely misses you. The water moccasin attacks as it pursues you! The water moccasin barely misses you. The water moccasin closely misses you. The water moccasin attacks as it pursues you! The water moccasin misses you. The water moccasin attacks as it pursues you! The water moccasin bites you. The water moccasin closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (63% to hit) The searing ray misses the water moccasin. The searing ray hits the goblin. You kill the goblin! The searing ray misses the scorpion. (Press . to maintain the ray.) The water moccasin bites you! You are poisoned. The water moccasin poisons you! Unknown command. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. The searing ray hits the scorpion. The scorpion is moderately wounded. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The water moccasin bites you. You die... ## #. #. ###.###### #........# #@# #S# #s# ### #s# .... ####.# ..... #g...# ..!...##.#### ..[....s..# ### ......#.#<# You could see a water moccasin and 2 scorpions. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A ball python (D:1) An endoplasm (D:3) A giant cockroach (D:2) A goblin (D:4) 2 hobgoblins 4 kobolds 2 bats 3 frilled lizards 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 95 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/6 99 | D:1 | Learned a level 2 spell: Searing Ray 273 | D:2 | Reached XP level 3. HP: 5/16 MP: 1/8 367 | D:4 | Noticed an ogre 368 | D:4 | Noticed a lemure 401 | D:4 | Noticed a scorpion 401 | D:4 | Noticed a water moccasin 401 | D:4 | Noticed a scorpion 413 | D:4 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_room, layout_basic, chequers_jeans, chequers_big_river D:2: layout_loops_ring, serial_shops, nicolae_shop_hallway_plus, grunt_ministairs_11, kennysheep_generic_room_15 D:3: layout_basic, hangedman_feature_mirror, kennysheep_crisscross, serial_bayou_lake_a, uniq_sigmund D:4: layout_basic, nicolae_qazlal_style_of_elements, dancing_weapons_uskayaw, uniq_pargi, uniq_pikel Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.0 Fighting | | 0.5 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 17 Bite || 25 Dagger || 62 Cast: Magic Dart || 16 Searing Ray || 4 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 50 Dodge: Dodged || 42