Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12558145617258973356 50 middlethird the Conjurer (level 3, -3/18 HPs) Began as a Vine Stalker Conjurer on Feb 28, 2025. Slain by a white imp (5 damage) ... on level 4 of the Dungeon. The game lasted 00:01:58 (222 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 222, Time: 00:01:58 Health: -3/18 AC: 2 Str: 9 XL: 3 Next: 79% Magic: 0/8 EV: 11 Int: 20 God: Gold: 13 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Missiles d - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) Scrolls e - a scroll of blinking {unknown} Potions b - a potion of magic f - a potion of cancellation {unknown} Skills: + Level 1.2 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.1 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Qazlal Ru Annotations: D:5 Sigmund Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Deactivating autopickup; reactivate with Ctrl-A. The white imp gestures at you. The puff of frost misses you. There is a stone staircase leading up here. The white imp gestures at you. The puff of frost hits you! You climb upwards. Reactivating autopickup. There is a stone staircase leading down here. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - white imp Aim: a white imp (78% to hit) The searing ray hits the white imp. The white imp is heavily wounded. (Press . to maintain the ray.) The white imp gestures at you. The puff of frost hits you! The searing ray hits the white imp. The white imp is severely wounded. The white imp hits you. The white imp freezes you. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your searing ray dissipates. The white imp closely misses you. You hit the white imp but do no damage. You bite the white imp, but do no damage. The white imp is severely wounded. The white imp misses you. You hit the white imp but do no damage. Your bite misses the white imp. The white imp is severely wounded. The white imp gestures at you. The puff of frost hits you. * * * LOW HITPOINT WARNING * * * You hit the white imp. The white imp is almost dead. The white imp hits you. * * * LOW HITPOINT WARNING * * * The white imp freezes you. You die... #......#######+# +......#.......# #......#.......# #......#.......# #......#.......# #......'.......# +......#...>...# #......#####...# #..<.......#..@#### #..........#...5..# #..........#......# #..........#......# #..........#......# #..........#......# #..........#......# #..#####+########## You could see a white imp. Vanquished Creatures A bombardier beetle (D:3) An adder (D:3) A ball python (D:3) A goblin (D:3) A hobgoblin (D:3) A quokka (D:2) 2 bats A kobold (D:3) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 5 | D:2 | Found a stormy altar of Qazlal. 51 | D:3 | Noticed a bombardier beetle 79 | D:3 | Killed a bombardier beetle 80 | D:3 | Reached skill level 1 in Fighting 80 | D:3 | Reached XP level 2. HP: 12/14 MP: 0/7 80 | D:3 | Reached XP level 3. HP: 15/18 MP: 0/8 130 | D:3 | Learned a level 2 spell: Searing Ray 162 | D:3 | Found a sacrificial altar of Ru. 209 | D:5 | Entered Level 5 of the Dungeon 211 | D:5 | Noticed Sigmund 222 | D:4 | Slain by a white imp Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_corners D:2: layout_basic, basic_altar, minmay_misc_feat_four_crosses, uniq_natasha, uniq_jessica D:3: layout_basic, nicolae_wu_jian_wuxing_cycle, nicolae_overflow_crystal_walls, uniq_ijyb D:4: layout_gridville, nicolae_dithmenos_through_a_glass_darkly, serial_shops, shop D:5: layout_loops_cross, pdpol_temple_overflow_zin_treasury_gozag_greed, minmay_temple_entry_poolview, minmay_ogre_servants, uniq_edmund, uniq_sigmund Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Stealth | 3 | 3.0 Spellcasting | 3 | 3.1 Fighting | 1 | 1.2 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Short sword || 7 Bite || 1 Throw: Dart || 4 Cast: Magic Dart || 7 Searing Ray || 2 Armour: Robe || 9 Dodge: Dodged || 6