Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 6087674239425203257 9 middlethird the Conjurer (level 2, -12/13 HPs) Began as a Vine Stalker Conjurer on Feb 28, 2025. Mangled by a sleepcap (20 damage) ... on level 3 of the Dungeon. The game lasted 00:01:48 (295 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 295, Time: 00:01:49 Health: -12/13 AC: 2 Str: 9 XL: 2 Next: 16% Magic: 0/6 EV: 2 Int: 24 God: Gold: 54 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +2 whip (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: sleeping A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 54 gold pieces. Inventory: Hand Weapons d - a +2 whip of venom (weapon) Missiles e - 3 boomerangs Armour a - a +0 robe (worn) Jewellery c - a +6 ring of intelligence (left hand) Scrolls f - a scroll of amnesia {unknown} Potions b - a potion of magic Skills: + Level 1.8 Dodging + Level 2.9 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 88% 1d7 2% 1 g - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 8% N/A 12% 1 Confusing Touch Hex 2% N/A 34% 3 Vampiric Draining Necr 2% 2d6 34% 3 Fulminant Prism Conj/Alch 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. You shout for attention! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sleepcap Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the sleepcap. The sleepcap is lightly damaged. The searing ray hits the sky beast! The sky beast is moderately wounded. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sky beast. The sky beast is moderately wounded. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray misses the sky beast. You finish channelling your searing ray. The sleepcap closely misses you. A ribbon worm comes into view. You hit the sleepcap but do no damage. You bite the sleepcap. You drain its power. You feel invigorated. The sleepcap is moderately damaged. The sleepcap releases spores at you. x2 You hit the sleepcap. The sleepcap is heavily damaged. The sleepcap releases spores at you. You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you!! Ouch! That really hurt! You die... #.# #.# #.########### #...........##### #........(......# ###########.###.# #.# #.# #.###.############# #######.#...@fYwJ.......# #.........#.#####.......# #.#####.###.# ..#####.$ #.# #.# #.# ..#f #.# #.# #.# #.# #. #.# #.# #.# .. #Y ..# #.# #.##.. #) ### #.. #.#.. #J ### You could see a sky beast, a sleepcap, a ribbon worm and an endoplasm. Vanquished Creatures A bat (D:2) A giant cockroach (D:1) 3 jackals (D:1) A quokka (D:2) 2 kobolds (D:1) 8 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 101 | D:2 | Reached XP level 2. HP: 13/13 MP: 3/6 104 | D:2 | Learned a level 2 spell: Searing Ray 283 | D:3 | Noticed a sky beast 295 | D:3 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_home_sweet_home, layout_basic, minmay_misc_feat_ornament D:2: layout_loops_ring D:3: layout_loops_ring, grunt_gozag_statues, minmay_circle_x Action || total ---------------------------++------- Melee: Unarmed || 4 Bite || 6 Whip || 10 Cast: Magic Dart || 7 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 10