Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 1854930237264426115 39 middlethird the Conjurer (level 3, -1/18 HPs) Began as a Vine Stalker Conjurer on Mar 5, 2025. Killed from afar by Ijyb (10 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:03:34 (462 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 462, Time: 00:03:35 Health: -1/18 AC: 2 Str: 9 XL: 3 Next: 47% Magic: 0/8 EV: 11 Int: 20 God: Gold: 32 SH: 0 Dex: 12 Spells: 5/8 levels left rFire + . . e - +0 dagger rCold + . . (no shield) rNeg . . . a - +0 robe rPois + (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 1.03/turn (no ring) MPRegen 0.11/turn %: guardian spirit @: resistant, blinded, hasted, very quick A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Magical Staves h - a staff of earth Jewellery d - a ring of see invisible (left hand) Scrolls c - a scroll of revelation {unknown} g - 2 scrolls of enchant weapon {unknown} k - a scroll of acquirement {unknown} Potions i - a potion of heal wounds l - a potion of curing {unknown} Skills: + Level 1.0 Fighting - Level 2.0 Dodging - Level 3.0 Stealth + Level 3.0 Spellcasting - Level 4.0 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 76% 1d6 2% 1 g - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb zaps a wand. The bolt of light hits you! You are blinded! The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb hits you with a +0 dagger. Unknown command. Magic courses through your body. Ijyb barely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 chain mail and carrying a wand of light (heavily wounded, 54% to hit at this distance) The searing ray hits Ijyb. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 dagger. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb hits you but does no damage. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. Ijyb hits you with a +0 dagger. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb zaps a wand. The bolt of light hits you. You are blinded for an even longer time. It was a potion of resistance. You feel protected. Ijyb hits you with a +0 dagger. It was a potion of haste. You feel yourself speed up. Ijyb completely misses you. Unknown command. You barely miss Ijyb. Your bite misses Ijyb. Ijyb is heavily wounded. Ijyb zaps a wand. The bolt of light hits you! You are blinded for an even longer time. Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" # #######.# #.g.......# #@........# #####.........# #.............### #####.###$......(.... #.# #.........).......# #.# #.#...###.........# #)# #...#####.........# #.# ##................# #.# #.############.### You could see Ijyb. Vanquished Creatures An adder (D:3) A ribbon worm (D:3) An orc (D:3) 2 ball pythons 2 bats An endoplasm (D:1) 3 goblins 3 hobgoblins (D:1) 5 jackals (D:1) 2 kobolds (D:1) A frilled lizard (D:3) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 89 | D:1 | Reached XP level 2. HP: 13/13 MP: 1/6 95 | D:1 | Learned a level 2 spell: Searing Ray 311 | D:1 | Reached XP level 3. HP: 16/16 MP: 4/8 363 | D:3 | Reached skill level 1 in Fighting 373 | D:3 | Noticed Ijyb 462 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_loops_ring, st_stairs_10 D:2: layout_loops_ring, shapermc_ecumenical_altar_pompeii, minmay_misc_feat_x, uniq_jessica D:3: layout_loops_corners, mainiacjoe_overflow_alcove_1, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 2 | 2.0 Spellcasting | 3 | 3.0 Fighting | 1 | 1.0 Conjurations | | 4.0 Action || total ---------------------------++------- Melee: Unarmed || 9 Bite || 3 Dagger || 7 Cast: Magic Dart || 14 Searing Ray || 7 Use: Potion || 4 Stab: Sleeping || 6 Armour: Robe || 20 Dodge: Dodged || 17