Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 813298317327805901 10 middlethird the Conjurer (level 2, -4/13 HPs) Began as a Vine Stalker Conjurer on Mar 30, 2025. Slain by Terence ... wielding a +0 flail (6 damage) ... on level 3 of the Dungeon. The game lasted 00:02:24 (245 turns). middlethird the Conjurer (Vine Stalker Conjurer) Turns: 245, Time: 00:02:25 Health: -4/13 AC: 3 Str: 9 XL: 2 Next: 20% Magic: 0/6 EV: 11 Int: 18 God: Gold: 32 SH: 0 Dex: 12 Spells: 2/5 levels left rFire . . . d - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . a - +0 robe rPois . i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff (weapon) h - a +0 whip Armour a - a +0 robe (worn) i - a +0 helmet (worn) Scrolls e - a scroll of fear {unknown} f - a scroll of butterflies {unknown} g - a scroll of silence {unknown} j - a scroll of blinking {unknown} Potions c - a potion of curing {unknown} Skills: + Level 1.8 Dodging + Level 2.9 Stealth + Level 2.4 Spellcasting - Level 4.0 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Magic Dart Conj 64% 1d6 3% 1 g - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Terence is moderately wounded. Terence misses you. Magic courses through your body. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence zaps a wand. The puff of flame misses you. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail, wearing a +0 scale mail and carrying a wand of flame (moderately wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! The searing ray hits Terence. Terence is almost dead. Terence barely misses you. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +0 flail. Unknown command. You hit Terence but do no damage. Terence is almost dead. Terence misses you. Unknown command. You hit Terence but do no damage. You bite Terence, but do no damage. Terence is almost dead. Terence zaps a wand. The puff of flame hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You closely miss Terence. Terence is almost dead. Terence hits you with a +0 flail. You die... Terence says, "And stay out!" .#.#...... # ......... .#### ......... ...... ......... ......# ...(....###...#.. ......#........ #..@#.# ..# #..@#.##.## ##...#.#...# #.......<# #.....#....# ....(......#.....> .........#######.# .#.......# .~ ##...#### #... You could see Terence. Vanquished Creatures An endoplasm (D:3) A goblin (D:1) A hobgoblin (D:1) A kobold (D:2) A quokka (D:3) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:2) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | middlethird the Vine Stalker Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 176 | D:2 | Reached XP level 2. HP: 13/13 MP: 4/6 191 | D:2 | Learned a level 2 spell: Searing Ray 222 | D:3 | Noticed Terence 245 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: mainiacjoe_arrival_reflecting_pool, layout_basic D:2: layout_basic, serial_bayou, serial_bayou_lagoon_b, serial_bayou_lagoon_a, serial_bayou_pond_e, serial_bayou_pond_e, ebering_ecumenical_altar_hall D:3: layout_loops_ring, serial_bayou, serial_bayou_shore_b, serial_bayou_pond_c, serial_bayou_pond_c, serial_bayou_shore_b, minmay_unequal, uniq_natasha, uniq_terence Action || total ---------------------------++------- Melee: Quarterstaff || 8 Bite || 3 Cast: Magic Dart || 12 Searing Ray || 2 Use: Potion || 1 Armour: Robe || 5 Dodge: Dodged || 9