Dungeon Crawl Stone Soup version 0.30.0-13-g156ef70053 (webtiles) character file. Game seed: 3273349591231190733 25 minhee2137 the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on May 17, 2023. Slain by an orc wizard ... wielding a +0 dagger (4 damage) ... on level 2 of the Dungeon. The game lasted 00:05:27 (975 turns). minhee2137 the Conjurer (Tengu Conjurer) Turns: 975, Time: 00:05:29 Health: -2/19 AC: 2 Str: 5 (6) XL: 3 Next: 6% Magic: 0/7 EV: 12 Int: 22 (24) God: Gold: 98 SH: 4 Dex: 9 (11) Spells: 3/6 levels left rFire + . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of protection from fire HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: beak, talons 3, large bone plates 1, clever 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Hand Weapons c - a +0 club Armour a - a +0 robe (worn) Jewellery d - a ring of protection from fire (left hand) Scrolls e - a scroll of amnesia Potions b - a potion of magic i - a potion of curing Skills: + Level 2.2 Dodging + Level 2.1 Stealth + Level 0.2 Unarmed Combat + Level 2.0 Spellcasting + Level 6.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 11% 3 Fulminant Prism Conj/Hex 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You are partially covered in large bone plates. (SH +4) Your mind is acute. (Int +4, Str/Dex -1) Message History The orc wizard mumbles some strange words. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. A hobgoblin comes into view. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 dagger (79% to hit) The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) A quokka comes into view. You don't have enough magic to cast this spell. You hear some strange, mumbled words. You are confused. A magic dart appears from out of thin air! The magic dart hits you! The quokka bites you but does no damage. The hobgoblin barely misses you. The quokka barely misses you. You bump into the rock wall. The quokka bites you. Something hits you. The orc hits you with a +0 dagger. You hit the orc but do no damage. Your kick misses the orc. The orc is almost dead. You feel less confused. The quokka barely misses you. The orc hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - hobgoblin, p - orc Aim: a hobgoblin (79% to hit) The searing ray hits the orc. You kill the orc! The searing ray hits the hobgoblin! You kill the hobgoblin! (Press . to maintain the ray.) The quokka bites you. * * * LOW HITPOINT WARNING * * * Something hits you. You die... ### # #.# # #.## #######..### .......#...# #..###...#.####### ##...............######## #..###..#.#.###@....#... ##.# ##......#{)r......) .# ###......†........ .# ##.##........... ###.## #..#........... .....### ##............. ###..... ..###........... ........ ................ <....... ...#............ You could see a quokka. Vanquished Creatures 2 orcs (D:2) A ball python (D:2) A bat (D:2) 4 endoplasms (D:1) 3 goblins (D:1) 4 hobgoblins 2 kobolds (D:1) 4 frilled lizards (D:1) 4 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | minhee2137 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 118 | D:1 | Gained mutation: You are partially covered in large bone | plates. (SH +4) [potion of mutation] 118 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 306 | D:1 | Reached skill level 6 in Conjurations 354 | D:1 | Learned a level 2 spell: Searing Ray 928 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 975 | D:2 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic D:2: layout_rooms, serial_bayou_pond_d, chequers_jeans Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.3 Dodging | | 2.2 Stealth | | 2.1 Unarmed Combat | | 0.2 Spellcasting | | 2.0 Action || total ---------------------------++------- Melee: Unarmed || 25 Kick || 9 Club || 2 Peck || 2 Cast: Magic Dart || 29 Searing Ray || 2 Use: Scroll || 6 Potion || 4 Armour: Robe || 7 Dodge: Dodged || 22 Block: Other || 1