Dungeon Crawl Stone Soup version 0.31-a0-83-gbff143cfd1 (webtiles) character file. Game seed: 8475822637176247175 35 minhee2137 the Conjurer (level 3, -4/19 HPs) Began as a Tengu Conjurer on May 24, 2023. Slain by Terence ... wielding a +0 hand axe (9 damage) ... on level 2 of the Dungeon. The game lasted 00:07:01 (1166 turns). minhee2137 the Conjurer (Tengu Conjurer) Turns: 1166, Time: 00:07:02 Health: -4/19 AC: 3 Str: 4 (7) XL: 3 Next: 33% Magic: 4/7 EV: 12 Int: 19 (20) God: Gold: 50 SH: 0 Dex: 10 (12) Spells: 3/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: beak, talons 3 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Missiles f - 6 atropa-tipped darts Armour a - a +1 robe (worn) Scrolls e - a scroll of magic mapping Potions c - a potion of curing Skills: + Level 0.2 Fighting + Level 2.2 Dodging + Level 2.4 Stealth + Level 0.1 Unarmed Combat + Level 2.1 Spellcasting + Level 6.2 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History You don't have enough magic to cast this spell. Unknown command. The hobgoblin barely misses you. The hobgoblin attacks as you move away! The hobgoblin misses you. The hobgoblin attacks as you move away! The hobgoblin hits you but does no damage. Magic courses through your body. The hobgoblin barely misses you. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin hits you. Terence closely misses you. Terence attacks as you move away! Terence barely misses you. The hobgoblin attacks as you move away! The hobgoblin closely misses you. There is a stone staircase leading up here. The hobgoblin attacks as you move away! The hobgoblin barely misses you. The hobgoblin attacks as you move away! The hobgoblin hits you. The hobgoblin attacks as you move away! The hobgoblin misses you. Your magical contamination has completely faded away. The hobgoblin attacks as you move away! The hobgoblin closely misses you. The hobgoblin attacks as you move away! The hobgoblin completely misses you. Terence closely misses you. Found 10 gold pieces. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe and wearing a +0 chain mail (moderately wounded, 85% to hit) The searing ray hits the hobgoblin. You kill the hobgoblin! The searing ray hits Terence but does no damage. Terence is moderately wounded. (Press . to maintain the ray.) You feel your intelligence returning. Terence attacks as you move away! Terence hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * A goblin comes into view. It is wielding a +0 club. Terence says, "Rest in peace." Terence hits you with a +0 hand axe! You die... ##################### ..#........†..†.....# #........<.....### ....##########.# ##### #.## #..# #######@###.#### ........@....... ............#### ...####g##..# ## #.# ..# #.# $# #.# .. ... .# #.# ## You could see Terence and a goblin (wandering). Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) An endoplasm (D:1) A goblin (D:1) 5 hobgoblins A kobold (D:1) 2 quokkas (D:1) A ball python (D:1) 5 frilled lizards 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | minhee2137 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 127 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 130 | D:1 | Learned a level 2 spell: Searing Ray 816 | D:1 | Reached skill level 6 in Conjurations 1101 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/7 1128 | D:2 | Noticed Terence 1166 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_loops_corners, kennysheep_doodads D:2: layout_loops_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 6 | 6.2 Fighting | | 0.2 Dodging | | 2.2 Stealth | | 2.4 Unarmed Combat | | 0.1 Spellcasting | | 2.1 Action || total ---------------------------++------- Melee: Unarmed || 3 Dagger || 39 Kick || 17 Peck || 8 Cast: Magic Dart || 29 Searing Ray || 3 Use: Potion || 5 Scroll || 3 Stab: Sleeping || 2 Armour: Robe || 13 Dodge: Dodged || 32 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1165 | 1165 | 0 | 0 | 0 | 2 | 582.5 | Dungeon | 1165 | 1165 | 0 | 0 | 0 | 2 | 582.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1094 daAuts D:2: 70 daAuts