Dungeon Crawl Stone Soup version 0.28-a0-845-gfc338a8e3c (webtiles) character file. Game seed: 6741378525619228091 36 miscthings the Magician (level 3, 0/25 HPs) Began as a Djinni Conjurer on Nov 13, 2021. Slain by a phantom (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:01 (1345 turns). miscthings the Magician (Djinni Conjurer) Turns: 1345, Time: 00:02:01 Health: 0/25 AC: 2 Str: 6 XL: 3 Next: 57% Gold: 55 EV: 12 Int: 20 God: SH: 0 Dex: 11 rFire + + . SeeInvis . g - +2 whip (drain) rCold x . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.08/turn d - ring of positive energy MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 55 gold pieces. Inventory: Hand Weapons g - a +2 whip of draining (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of positive energy (left hand) Scrolls b - a scroll of magic mapping {unknown} e - a scroll of noise {unknown} f - a scroll of identify {unknown} Potions c - a potion of resistance {unknown} h - a potion of flight {unknown} i - a potion of brilliance {unknown} j - a potion of curing {unknown} k - 2 potions of attraction {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Searing Ray Conj 40% 2d5 3% 2 b - Magic Dart Conj 80% 1d7 2% 1 c - Dazzling Flash Conj/Hex 40% N/A 7% 3 d - Fulminant Prism Conj/Hex 10% 3d9 24% 4 e - Iskenderun's Mystic Conj/Tloc 20% 2d6 24% 4 f - Slow Hex 80% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History The searing ray hits the jackal. You kill the jackal! You see here a jackal corpse. You start resting. HP restored. k - 2 emerald potions Things that are here: a +0 club; a goblin corpse A phantom comes into view. A phantom is nearby! A phantom is nearby! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - phantom Aim: a phantom (dormant, 100% to hit) The searing ray hits the phantom! The phantom is moderately damaged. (Press . to maintain the ray.) The searing ray hits the phantom. The phantom is heavily damaged. The searing ray misses the phantom. The searing ray misses the phantom. You finish channelling your searing ray. The phantom closely misses you. The phantom hits you! The phantom blinks! You blink. Found Osoaroshadgh's General Store. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - phantom Aim: a phantom (moderately damaged, 69% to hit) The searing ray hits the phantom. The phantom is heavily damaged. (Press . to maintain the ray.) The phantom hits you! You die... ....)....## .####.##..# .∩. . .# #.###.# ⌠.⌠ . .# #.# #.## #.. .# .####.###..# #.# #.## †.†........#####.##...# #####.####....##......# #.# #..##§##.....# ..# #.###...@....# .>.........W....# ..#.###.......### ...#. #......#.# ...#.........#.# ............# .#......### ##...... You could see a phantom. Vanquished Creatures 4 endoplasms (D:1) A giant cockroach (D:1) 5 goblins 5 hobgoblins (D:1) 3 jackals (D:2) A quokka (D:1) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) 6 kobolds 3 rats (D:1) 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | miscthings the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 40 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 681 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 681 | D:1 | Learned a level 1 spell: Slow 960 | D:1 | Reached skill level 4 in Spellcasting 1338 | D:2 | Noticed a phantom 1344 | D:2 | Found Osoaroshadgh's General Store. 1345 | D:2 | Slain by a phantom Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_checkered_box, layout_basic, st_stairs_2 D:2: minmay_alternating_diamond, layout_rooms, serial_shops, shop_fountains Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total -------------------------++------- Cast: Magic Dart || 41 Searing Ray || 10 Armor: Robe || 1 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1343 | 1321 | 22 | 534 | 629 | 2 | 671.5 | Dungeon | 1343 | 1321 | 22 | 534 | 629 | 2 | 671.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1113 daAuts D:2: 230 daAuts