Dungeon Sprint DCSS version 0.29.0-7-g18a832c13a (webtiles) character file. Game seed: 814069391919450228 10 miserystealer the Twirler (level 2, -3/20 HPs) Began as a Demigod Fire Elementalist on Aug 30, 2022. Slain by a slime creature (10 damage) ... in the Dungeon (Sprint V: "Ziggurat Sprint"). The game lasted 00:00:57 (84 turns). miserystealer the Twirler (Demigod Fire Elementalist) Turns: 84, Time: 00:00:58 Health: -3/20 AC: -2 Str: 9 XL: 2 Next: 0% Magic: 13/13 EV: 12 Int: 23 God: Gold: 0 SH: 0 Dex: 14 Spells: 1/4 levels left rFire . . . SeeInvis . A - +6 Majin-Bo {vamp, MP+6 Int+6} rCold . . . Faith . (shield currently unavailable) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... NoTele + (no boots) Stlth ++........ (no amulet) HPRegen 0.06/turn (no ring) MPRegen 0.13/turn (no ring) @: corroded A: high MP 1, forlorn, divine attributes a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons A - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} (You found it in the Dungeon) It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell. Its wielder's spells cost health as well as magical power. Int: It affects your intelligence (+6). MP: It affects your magic capacity (+6). Armour a - a +0 robe (worn) Jewellery q - a ring of flight r - a +6 ring of dexterity s - a +6 ring of dexterity t - a +6 ring of intelligence u - a +6 ring of intelligence v - a +6 ring of strength w - a +6 ring of strength Wands x - a wand of mindburst (7) y - a wand of quicksilver (7) Scrolls g - 4 scrolls of blinking m - 4 scrolls of amnesia n - 7 scrolls of fog o - 5 scrolls of identify p - 2 scrolls of fear Potions b - 8 potions of magic c - 10 potions of curing d - 10 potions of heal wounds e - 6 potions of haste f - 3 potions of berserk rage h - 2 potions of brilliance i - 2 potions of invisibility j - 4 potions of resistance l - 5 potions of might Miscellaneous z - a lightning rod (3/4) Skills: + Level 6.7 Staves + Level 1.7 Dodging + Level 1.7 Stealth + Level 1.7 Spellcasting + Level 0.8 Conjurations + Level 2.6 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 6% 1 b - Scorch Fire 28% 2d6 7% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Conjure Flame Conj/Fire 10% 6-21 19% 3 Inner Flame Hex/Fire 8% N/A 22% 3 Flame Wave Conj/Fire 10% 2d6 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Annotations: D 1 transporter Innate Abilities, Weirdness & Mutations You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Your divine heritage dramatically boosts your attributes as you level up. Message History A - the +6 Majin-Bo {vamp, MP+6 Int+6} You feel a darkness envelop your magic. A voice whispers, "Well, hello there." A - the +6 Majin-Bo (weapon) {vamp, MP+6 Int+6} Okay, then. You start resting. Magic restored. You feel more experienced! Your Staves skill gained 6 levels and is now at level 6! You have reached level 2! Memorise Scorch, consuming 2 spell levels and leaving 1? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. There is a transporter here. Welcome to arena 1. You enter the transporter and appear at another place. A slime creature and a jelly come into view. The jelly quivers. Found +1 acid dragon scales and a book of Ice. Found a transporter. Aiming: Thunderbolt Press: ? - help, Shift-Dir - straight line The thunderbolt hits the slime creature! The slime creature is lightly wounded. The thunderbolt hits the jelly! The jelly is severely wounded. Unknown command. You hit the jelly. The acid corrodes you! Your hands burn! The jelly is severely wounded. The jelly barely misses you. You barely miss the jelly. The jelly is severely wounded. The jelly barely misses you. The slime creature hits you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hit the jelly. You feel better. You kill the jelly! The slime creature hits you! Ouch! That really hurt! You die... ▓▓▓▓▓▓▓ ▓.8©8.▓ ▓.....▓ ▓.:.[.▓ ▓.....▓ ▓...J.▓ ▓..@..▓ ▓▓▓▓▓▓▓ You could see a slime creature. Vanquished Creatures A jelly (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | miserystealer the Demigod Fire Elementalist began the quest | for the Orb. 0 | D | Reached XP level 1. HP: 14/14 MP: 5/5 0 | D | Found the +6 Majin-Bo {vamp, MP+6 Int+6} 0 | D | Found the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} 0 | D | Found the +10 dark maul {vorpal} 0 | D | Found the +15 Maxwell's patent armour {-Cast -Tele rElec | Will+ rCorr} 0 | D | Found the +18 shield of the Gong {rElec rN+ Will+ EV-5} 0 | D | Found the +14 obsidian axe {vorpal, Mesm Drain Fly SInv} 0 | D | Found the +7 great mace "Firestarter" {inner flame, rF++} 0 | D | Found the +6 shillelagh "Devastator" {shatter} 0 | D | Found the +11 plutonium sword {Contam Stlth-} 0 | D | Found the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ | AC+3} 0 | D | Found the +9 sword of Zonguldrok {reap} 0 | D | Found the +13 scythe of Curses {drain, Drain} 0 | D | Found the +5 sword of Power {vorpal} 0 | D | Found the +7 mace of Variability {chain chaos} 0 | D | Found the +7 Singing Sword {vorpal, sonic wave} 0 | D | Found the +8 storm bow {elec, penet} 2 | D | Found a transporter. 75 | D | Reached skill level 6 in Staves 75 | D | Reached XP level 2. HP: 20/20 MP: 7/7 79 | D | Learned a level 2 spell: Scorch 80 | D | Entered arena 2. 80 | D | Noticed a slime creature 80 | D | Found a transporter. 84 | D | Slain by a slime creature Illustrated notes Levels and vault maps discovered: D: sprint_v [room_start, room_1, room_2, room_3, room_4, room_5, room_6, room_7, room_8, room_9, room_10, room_11, room_12, room_13, room_14, room_15, room_16, room_17, room_18, room_19, room_20, room_21, room_22, room_23, room_24, room_25, room_26, room_27] Skill XL: | 1 | ---------------+----+----- Staves | 6 | 6.7 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 1.7 Conjurations | | 0.8 Fire Magic | | 2.6 Action || total -------------------------++------- Melee: Quarterstaff || 3 Evoke: Lightning rod || 1 Use: Potion || 1 Dodge: Dodged || 2