Dungeon Crawl Stone Soup version 0.31.0-12-g77e489cdc1 (webtiles) character file. Game seed: 4357949825274117730 101 misterblockey the Magician (level 5, -2/38 HPs) Began as a Djinni Conjurer on Feb 29, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 4 of the Dungeon. The game lasted 00:05:56 (2358 turns). misterblockey the Magician (Djinni Conjurer) Turns: 2358, Time: 00:05:57 Health: -2/38 AC: 2 Str: 6 XL: 5 Next: 4% Gold: 157 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + . g - +1 dagger (drain) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ l - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.00/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 157 gold pieces. Inventory: Hand Weapons g - a +1 dagger of draining (weapon) Missiles n - 2 throwing nets Armour a - a +0 robe (worn) h - a +0 kite shield l - a +0 hat (worn) Jewellery e - a ring of wizardry o - a +6 ring of strength u - a +5 ring of evasion Wands i - a wand of iceblast (9) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of noise {unknown} p - a scroll of enchant weapon {unknown} q - 2 scrolls of teleportation {unknown} Potions b - a potion of mutation {unknown} f - a potion of might {unknown} j - a potion of haste {unknown} k - a potion of invisibility {unknown} m - a potion of curing {unknown} r - 2 potions of enlightenment {unknown} s - a potion of cancellation {unknown} t - 2 potions of heal wounds {unknown} Skills: * Level 2.2 Fighting + Level 3.3 Dodging - Level 1.6 Stealth * Level 4.1 Spellcasting * Level 4.1 Conjurations * Level 4.1 Hexes * Level 4.1 Summonings * Level 4.1 Necromancy * Level 4.1 Translocations * Level 4.1 Fire Magic * Level 4.1 Ice Magic * Level 4.1 Air Magic * Level 4.1 Earth Magic * Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 22% 4 e - Apportation Tloc 42% N/A 2% 1 f - Blink Tloc 42% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Hepliaklqana Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 63% to hit) The searing ray hits the adder! You kill the adder! (Press . to maintain the ray.) You have reached level 5! The power to cast Blink wells up from within. Spell assigned to 'f'. You now have 157 gold pieces (gained 15). An orc priest and 2 orcs come into view. Found 13 gold pieces. The orc shouts! The orc priest shouts! The orc shouts! The orc hits you with a +0 mace! The orc priest hits you with a +0 hand axe. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (78% to hit) The searing ray hits the orc but does no damage. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc hits you with a +0 mace. The searing ray hits the orc. The orc is lightly wounded. The searing ray hits the orc. The orc is almost dead. The orc barely misses you. The searing ray hits the orc. The orc is heavily wounded. The searing ray hits the orc priest! The orc priest is severely wounded. The searing ray hits the orc. You kill the orc! The orc hits you with a +0 mace! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... .....#...#. ##...###...#. . #..#.#..#...#. ..# ###...#.#...###.. .. #.....#.#.....#.. #.###...###...###...## #....$.#...#.#...#.... #)oo###...#.#...###.. .......#@.#...#.#...#..#. ######.#...###...###...#. ###.....#...#.....## ####...###........ ##### ######### You could see an orc priest and an orc. Vanquished Creatures 5 adders A dart slug (D:3) An orc (D:4) 3 ball pythons 6 bats 5 endoplasms A giant cockroach (D:2) 7 goblins 8 hobgoblins A quokka (D:1) 4 frilled lizards 8 kobolds 6 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | misterblockey the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | misterblockey set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 119 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 551 | D:1 | Reached skill level 1 in Fighting 780 | D:2 | Reached XP level 3. HP: 24/27 MP: 0/0 780 | D:2 | Learned a level 1 spell: Apportation 1132 | D:2 | Reached XP level 4. HP: 28/33 MP: 0/0 1685 | D:3 | Found a hazy altar of Hepliaklqana. 2307 | D:4 | Reached XP level 5. HP: 35/38 MP: 0/0 2307 | D:4 | Learned a level 2 spell: Blink 2358 | D:4 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_a, layout_loops_ring D:2: layout_loops_ring, hangedman_decor_growths, minmay_misc_feat_rugged, item_on_display_b D:3: layout_basic, nicolae_hepliaklqana_hippocampus D:4: layout_basic, minitemple, serial_shops, shop, nicolae_titane Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.2 Dodging | 3 | 3.3 Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Stealth | | 1.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 43 | 20 || 63 Searing Ray | 13 | 8 || 21 Armour: Robe | 4 | 7 || 11 Dodge: Dodged | 6 | 3 || 9