Dungeon Crawl Stone Soup version 0.31.0-2-g5a2aebc5c2 (webtiles) character file. Game seed: 343534251239494226 81 mkat the Conjurer (level 4, 0/31 HPs) Began as a Mummy Conjurer on Jan 20, 2024. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:38 (2010 turns). mkat the Conjurer (Mummy Conjurer) Turns: 2010, Time: 00:04:40 Health: 0/31 AC: 3 Str: 10 XL: 4 Next: 20% Magic: 0/9 EV: 12 Int: 17 God: Gold: 50 SH: 0 Dex: 12 Spells: 6/9 levels left rFire x . . b - +1 dagger rCold + . . (no shield) rNeg + + + a - +0 robe rPois ∞ d - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn %: faith @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 50 gold pieces. Inventory: Hand Weapons b - a +1 dagger (weapon) f - a +0 sling Armour a - a +0 robe (worn) d - a +0 helmet (worn) Scrolls c - a scroll of enchant weapon e - a scroll of teleportation Skills: + Level 0.9 Fighting + Level 0.2 Short Blades + Level 2.0 Dodging + Level 2.0 Stealth + Level 3.4 Spellcasting + Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 2% N/A 45% 3 Flame Wave Conj/Fire 9% 2d6 58% 4 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 58% 4 Sticky Flame Fire/Alch 2% 2d4 86% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History A hobgoblin comes into view. The gnoll barely misses you. The hobgoblin shouts! You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 whip! You hit the gnoll. You kill the gnoll! Your Dodging skill increases to level 2! Your Stealth skill increases to level 2! Your Conjurations skill increases to level 4! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. The gnoll closely misses you. You closely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. You hit the gnoll but do no damage. The gnoll is moderately wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You barely miss the gnoll. The gnoll is moderately wounded. The gnoll barely misses you. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club! You die... ### ... .... #.# #..# .# #)# #..# .# ## #g# #..#####.####. #g# #..#.......... #####@# #............. #.....# #......#.##### #.###.###........# ###.###.##.........# ....†...†..........##### ........##.............# ###.#######....)..#.##.# # ##.....##.##.# ##...###.##.. You could see a gnoll and a hobgoblin. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 4 bats 2 giant cockroaches (D:1) 3 goblins 4 hobgoblins (D:1) 7 jackals (D:2) A quokka (D:1) 7 ball pythons 3 frilled lizards (D:1) 5 kobolds 5 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mkat the Mummy Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 481 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 484 | D:1 | Learned a level 2 spell: Searing Ray 1549 | D:2 | Reached XP level 3. HP: 24/24 MP: 7/7 1994 | D:2 | Reached XP level 4. HP: 31/31 MP: 1/9 2004 | D:2 | Reached skill level 4 in Conjurations 2010 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic D:2: layout_loops_ring, kennysheep_pointless_box Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.4 Dodging | 2 | 2.0 Stealth | 2 | 2.0 Conjurations | 4 | 4.0 Fighting | | 0.9 Short Blades | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 42 | 12 || 54 Unarmed | 1 | || 1 Cast: Magic Dart | 64 | 3 || 67 Searing Ray | 6 | || 6 Use: Scroll | 3 | || 3 Stab: Sleeping | 1 | || 1 Armour: Robe | 29 | 7 || 36 Dodge: Dodged | 27 | 7 || 34