Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 14704766094495855443 38 mkat the Magician (level 3, 25/25 HPs) Began as a Djinni Ice Elementalist on Feb 21, 2025. Quit the game on level 2 of the Dungeon. The game lasted 00:04:03 (1269 turns). mkat the Magician (Djinni Ice Elementalist) Turns: 1269, Time: 00:04:03 Health: 25/25 AC: 2 Str: 9 XL: 3 Next: 65% Gold: 120 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + + f - +0 rapier (flame) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.24/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons d - a +0 dagger f - a +0 rapier of flaming (weapon) Missiles c - 10 stones Armour a - a +0 robe (worn) Jewellery b - a ring of protection from fire (left hand) Scrolls e - 3 scrolls of teleportation Potions g - a potion of heal wounds {unknown} h - a potion of curing Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 0.2 Unarmed Combat + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 4% 1 b - Frozen Ramparts Ice 28% 1d5 12% 3 c - Ozocubu's Armour Ice 14% N/A 12% 3 d - Summon Ice Beast Ice/Summ 14% N/A 12% 3 e - Summon Small Mammal Summ 56% N/A 4% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The hobgoblin hits you but does no damage. Your magical contamination has completely faded away. You completely miss the hobgoblin. The hobgoblin hits you but does no damage. Casting: Ozocubu's Armour (quite dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin You freeze the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. You barely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin closely misses you. x2 You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin barely misses you. Casting: Freeze (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Frozen Ramparts (quite dangerous; 12% risk of failure) Press: ? - help, Dir - look around, f - activate The walls around you are covered in ice. The wall freezes the hobgoblin but does no damage. The hobgoblin completely misses you. You closely miss the hobgoblin. The hobgoblin is moderately wounded. The wall freezes the hobgoblin but does no damage. The hobgoblin closely misses you. You puncture the hobgoblin! You burn the hobgoblin. You kill the hobgoblin! The frozen ramparts melt away. Your icy armour starts to melt. Your icy armour evaporates. g - an emerald potion Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #########..########.........##..# .........).# #..+.........##... #########..# #.##.........###.# ###.# #.######.......... #...# #.# #...#####.. #...# #.# #...# #.. #...# #.######...#####.. ####...#####................# #.........##@....###......#.. #................# #.#.##.### #.........##.....# ###....# #.........######## ####.# #.........# ###.# #.........# #.#.### ########### #.#.... #.#.... ######.#.... There were no monsters in sight! Vanquished Creatures A gnoll (D:2) 2 ball pythons (D:1) 2 endoplasms 3 giant cockroaches 2 goblins (D:1) A hobgoblin (D:2) 6 jackals (D:2) A quokka (D:1) A kobold (D:2) 6 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mkat the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | mkat set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 150 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 485 | D:2 | Reached XP level 3. HP: 17/25 MP: 0/0 485 | D:2 | Learned a level 1 spell: Summon Small Mammal 1269 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_h, layout_rooms D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.2 Dodging | | 2.9 Unarmed Combat | | 0.2 Spellcasting | | 3.6 Conjurations | | 3.6 Hexes | | 3.6 Summonings | | 3.6 Necromancy | | 3.6 Translocations | | 3.6 Fire Magic | | 3.6 Ice Magic | | 3.6 Air Magic | | 3.6 Earth Magic | | 3.6 Alchemy | | 3.6 Action || total ---------------------------++------- Melee: Unarmed || 10 Punch || 1 Rapier || 43 Dagger || 3 Cast: Freeze || 18 Ozocubu's Armour || 4 Frozen Ramparts || 3 Use: Scroll || 4 Stab: Sleeping || 1 Armour: Robe || 39 Dodge: Dodged || 36