Dungeon Crawl Stone Soup version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 11233461934413530534 634 mkat the Vexing (level 7, 50/50 HPs) Began as a Demonspawn Hexslinger on Apr 1, 2025. Was a Believer of Ashenzari. Quit the game on level 4 of the Dungeon. The game lasted 00:16:20 (2993 turns). mkat the Vexing (Demonspawn Hexslinger) Turns: 2993, Time: 00:16:20 Health: 50/50 AC: 9 Str: 8 XL: 7 Next: 25% Magic: 12/12 EV: 26 Int: 15 God: Ashenzari [**....] Gold: 166 SH: 0 Dex: 12 Spells: 6/13 levels left rFire + . . b - +3 spear "I Knew You'd Do That" {venom, rF+ rN+ rCorr Dex-4, Dev, Melee} (curse) rCold . . . (no shield) rNeg + . . c - +1 robe rPois + (helmet restricted) rElec . r - +1 cloak {Will+} rCorr + (no gloves) SInv + (no boots) Will +.... k - amulet of Ashenzari's Loss {Acrobat, Sorc, Cun} (curse) Stlth ++ d - ring of the Clairvoyant Vision {AC+4, Bglg, Fort} (curse) HPRegen 0.28/turn u - ring of poison resistance MPRegen 0.26/turn %: acrobat, guardian spirit @: acrobatic A: horns 1, powered by death 1, magic shield, magic regeneration, sanguine armour 1 a: Renounce Religion, Shatter the Chains You were on level 4 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 166 gold pieces. Inventory: Hand Weapons a - a +1 sling b - the cursed +3 spear "I Knew You'd Do That" (weapon) {venom, rF+ rN+ rCorr Dex-4, Dev, Melee} (You found it on level 3 of the Dungeon) Dex-4: It affects your dexterity (-4). rF+: It protects you from fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. h - a +0 club Missiles e - a throwing net q - 5 javelins (quivered) Armour c - a +1 robe (worn) r - a +1 cloak of willpower (worn) Jewellery d - the cursed ring of the Clairvoyant Vision (left hand) {AC+4, Bglg, Fort} (You found it on level 2 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Fortitude: Armour and Shields. k - the cursed amulet of Ashenzari's Loss (around neck) {Acrobat, Sorc, Cun} (You found it on level 2 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion while moving and waiting. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. u - a ring of poison resistance (right hand) w - a +4 ring of protection Wands v - a wand of warping (5) Scrolls f - a scroll of poison g - 2 scrolls of amnesia j - 5 scrolls of teleportation l - a scroll of identify p - a scroll of vulnerability Potions i - 3 potions of enlightenment m - a potion of brilliance n - a potion of curing o - 2 potions of invisibility s - a potion of haste t - a potion of mutation Skills: + Level 2.0 Fighting + Level 1.9(2.8) Short Blades + Level 4.2 Ranged Weapons + Level 0.8 Throwing + Level 2.2(3.2) Dodging + Level 0.9(1.6) Stealth + Level 3.5 Spellcasting + Level 4.3(5.4) Hexes + Level 0.3 Necromancy + Level 0.8 Fire Magic + Level 0.4 Ice Magic You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 12% 1d3 16% 1 b - Jinxbite Hex 36% N/A 3% 2 c - Sigil of Binding Hex 18% N/A 6% 3 d - Soul Splinter Necr 12% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 12% N/A 16% 3 Cause Fear Hex 9% N/A 21% 4 Frozen Ramparts Ice 6% 1d1 43% 3 Hailstorm Conj/Ice 3% 3d5 45% 3 Dimensional Bullseye Hex/Tloc 5% N/A 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Ashenzari Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You regenerate a little health from kills. When hurt, damage is shared between your health and your magic reserves. You regenerate magic rapidly. When seriously injured, your blood forms armour. (AC +0) Message History Aim: a hound (asleep, chance to call a sprite on attack: 59%, 98% to hit) You shoot a sling bullet. The sling bullet hits the hound. The hound barks! The hound is lightly wounded. A giggling sprite leaps out and smacks the hound with its own front paw. The hound is moderately wounded. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (moderately wounded, heavily drained, chance to call a sprite on attack: 65%, 51% to hit) You shoot a sling bullet. The sling bullet hits the hound. The hound is severely wounded. Fire: a) +1 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - hound Aim: a hound (severely wounded, heavily drained, chance to call a sprite on attack: 65%, 51% to hit) You shoot a sling bullet. The sling bullet hits the hound. The hound is almost dead. Casting: Jinxbite (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You inscribe a pair of binding sigils. The hound seems less drained. The hound bites you but does no damage. Found a +0 robe. The hound completely misses you. x2 The hound attacks as it pursues you! The hound completely misses you. The hound misses you. You feel clumsy. The +3 spear of Ibikhluown {venom, rF+ rN+ rCorr Dex-4} begins to drip with poison! b - the +3 spear of Ibikhluown (weapon) {venom, rF+ rN+ rCorr Dex-4} The jinxing sprites lose interest in you. The hound bites you. You hit the hound. You kill the hound! You see here a hound corpse. Your binding sigils disappear. You feel your willpower return. Ashenzari invites you to partake of a vision and a curse of devices and melee combat. Your +3 spear of Ibikhluown {venom, rF+ rN+ rCorr Dex-4} glows black for a moment. Ashenzari will now reveal the unseen. Okay, then. Unknown command. An endoplasm comes into view. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.. ##.......†.####..# ##..# ##.........#####..# .....##.............##... ...........#..##......... ##......##..####....... ###..####..# ##...... #..## #..# ####.... #...###... ......... ##.@.##.....####.... #...#..### ###.. #..... #.. #....## #.. #...## #.. ....# #.. ...## #.. ...J# #.. ##.. You could see an endoplasm (asleep). Vanquished Creatures Sigmund (D:2) A phantom (D:4) A scorpion (D:3) 3 hounds (D:4) Jessica (D:2) A sleepcap (D:4) Terence (D:2) 4 adders 3 dart slugs A ribbon worm (D:2) 3 orcs (D:3) 8 ball pythons 5 endoplasms A giant cockroach (D:4) 5 hobgoblins 7 jackals 3 quokkas (D:1) 5 bats A frilled lizard (D:3) 7 goblins 6 kobolds 5 rats 73 creatures vanquished. Vanquished Creatures (collateral kills) A scorpion (D:4) A jackal (D:3) A rat (D:3) 3 creatures vanquished. Grand Total: 76 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mkat the Demonspawn Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 120 | D:1 | Learned a level 1 spell: Freeze 124 | D:1 | Gained mutation: You regenerate magic rapidly. [demonic | ancestry] 124 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 127 | D:1 | Learned a level 2 spell: Jinxbite 669 | D:2 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 669 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 677 | D:2 | Noticed Jessica 692 | D:2 | Killed Jessica 708 | D:2 | Noticed Sigmund 769 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 769 | D:2 | Reached XP level 4. HP: 32/32 MP: 3/6 773 | D:2 | Learned a level 3 spell: Sigil of Binding 818 | D:2 | Found a faded altar of an unknown god. 842 | D:2 | Got Plato's Octavo of Iniquitous Rituals 843 | D:2 | Prayed at the altar of an unknown god. 843 | D:2 | Became a worshipper of Ashenzari the Shackled 1485 | D:2 | Noticed Terence 1500 | D:2 | Killed Terence 1691 | D:2 | Killed Sigmund 1692 | D:2 | Reached skill level 1 in Short Blades 1692 | D:2 | Reached XP level 5. HP: 30/38 MP: 4/8 1692 | D:2 | Gained mutation: When seriously injured, your blood forms | armour. (AC +0) [demonic ancestry] 1692 | D:2 | Reached XP level 6. HP: 35/44 MP: 4/9 1698 | D:2 | Learned a level 1 spell: Soul Splinter 1953 | D:3 | Identified the +3 spear of Ibikhluown {venom, rF+ rN+ rCorr | Dex-4} 2457 | D:4 | Reached * piety under Ashenzari 2722 | D:4 | Gained mutation: When hurt, damage is shared between your | health and your magic reserves. [demonic ancestry] 2722 | D:4 | Reached XP level 7. HP: 50/50 MP: 10/12 2981 | D:4 | Reached ** piety under Ashenzari 2993 | D:4 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_windingriver, layout_basic D:2: layout_rooms, shapermc_ecumenical_altar_rom_forum, uniq_sigmund, uniq_jessica, uniq_terence D:3: layout_basic D:4: layout_layer_cave Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Ranged Weapons | 2 3 4 | 4.2 Dodging | 2 | 2.2 Spellcasting | 2 3 | 3.5 Short Blades | 1 | 1.9 Hexes | 4 | 4.3 Fighting | 2 | 2.0 Throwing | | 0.8 Stealth | | 0.9 Necromancy | | 0.3 Fire Magic | | 0.8 Ice Magic | | 0.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Club | 7 | | || 7 Rapier | 7 | 57 | || 64 Headbutt | | 15 | || 15 Unarmed | | 2 | || 2 Spear | | 19 | 2 || 21 Fire: Sling | 46 | 71 | 8 || 125 Throw: Javelin | | 5 | || 5 Cast: Jinxbite | 10 | 23 | 2 || 35 Freeze | 1 | 8 | || 9 Sigil of Binding | | 7 | 3 || 10 Soul Splinter | | 6 | || 6 Invoke: Curse Item | | 2 | 1 || 3 Use: Scroll | 2 | 2 | || 4 Potion | | 2 | || 2 Armour: Robe | 20 | 64 | 4 || 88 Skin | | 7 | || 7 Dodge: Dodged | 12 | 63 | 4 || 79