Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 2661915208282368831 323 mochi3 the Grave Robber (level 6, 0/41 HPs) Began as a Mummy Necromancer on May 9, 2025. Slain by an ogre ... wielding a +0 giant club (24 damage) ... on level 4 of the Dungeon. The game lasted 00:12:12 (3872 turns). mochi3 the Grave Robber (Mummy Necromancer) Turns: 3872, Time: 00:12:12 Health: 0/41 AC: 7 Str: 12 XL: 6 Next: 23% Magic: 12/12 EV: 11 Int: 16 God: Gold: 136 SH: 0 Dex: 12 Spells: 11/14 levels left rFire x . . a - +0 dagger rCold + . . (no offhand) rNeg + + + m - +2 robe "Tiuz" {Harm Archmagi} rPois ∞ f - +2 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.13/turn %: harm (+30% outgoing, +20% incoming), faith, archmagi @: no status effects A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 1, no potions, faith a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 136 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe f - a +2 helmet (worn) m - the +2 robe "Tiuz" (worn) {Harm Archmagi} (You found it on level 4 of the Dungeon) Harm: It increases damage dealt and taken. Archmagi: It increases the power of your magical spells. Jewellery i - a +6 ring of dexterity j - a ring of fire l - an amulet of reflection Wands c - a wand of paralysis (13) n - a wand of polymorph (9) Scrolls d - 3 scrolls of identify {unknown} g - a scroll of silence {unknown} h - a scroll of vulnerability {unknown} k - a scroll of fear {unknown} o - 2 scrolls of enchant armour {unknown} p - a scroll of fog {unknown} q - a scroll of butterflies {unknown} Talismans e - an inkwell talisman Skills: + Level 3.0 Dodging + Level 3.2 Stealth + Level 4.6 Spellcasting + Level 5.1 Necromancy You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 100% N/A 1% 1 b - Grave Claw Necr 90% 2d13 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 45% N/A 6% 3 Vampiric Draining Necr 45% 2d9 6% 3 Freeze Ice 20% 1d4 16% 1 Animate Dead Necr 45% N/A 19% 4 Frozen Ramparts Ice 10% 1d2 43% 3 Hailstorm Conj/Ice 5% 3d5 43% 3 Curse of Agony Necr 45% N/A 47% 5 Death Channel Necr 22% N/A 96% 6 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (visited) Temple: D:4-7 Altars: Trog Shops: D:3 * Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are in touch with the powers of death. You do not drink. You have a special connection with the divine. (Faith) Message History A fragment of the ogre's soul is dislodged from its body. The ogre looks weaker. The ogre shouts! Found a long lead wand. Found a stone staircase leading up. The ogre attacks as it pursues you! The ogre barely misses you. Your soul wisp touches the ogre. You see here a wand of paralysis (13). Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Okay, then. c - a wand of paralysis (13) You completely miss the ogre. The ogre is moderately wounded. The ogre closely misses you. Your soul wisp touches the ogre. You hit the ogre but do no damage. The ogre is moderately wounded. The ogre hits you with a +0 giant club. Your soul wisp touches the ogre. You hit the ogre but do no damage. The ogre is heavily wounded. Your soul wisp closely misses the ogre. You hit the ogre. The ogre is heavily wounded. The ogre hits you with a +0 giant club! Your soul wisp touches the ogre. You hit the ogre. The ogre is severely wounded. The ogre hits you but does no damage. Your soul wisp completely misses the ogre. You hit the ogre. The ogre is severely wounded. Your soul wisp touches the ogre. You hit the ogre. The ogre is almost dead. The ogre completely misses you. Your soul wisp closely misses the ogre. You hit the ogre. The ogre is almost dead. Your soul wisp returns to where it belongs. The ogre is no longer weakened. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## ######........# ........##.#..# ######..##.#..# #.§##*#..# #.O##.#..# #...# #.@.......#####...# #.###..#.#......... ..< ............... ..### #.# ........ ... . ...... ## #...# #...# # #...# #.#.f.# You could see an ogre. Vanquished Creatures A crocodile (Sewer) A bombardier beetle (D:3) 2 gnolls (D:3) An adder (D:2) An endoplasm (D:2) A hobgoblin (D:1) 9 jackals 2 ball pythons (D:4) 2 bats A frilled lizard (D:1) A goblin (D:2) A kobold (Sewer) A rat (D:1) 24 creatures vanquished. Vanquished Creatures (collateral kills) A swamp drake (D:4) 2 adders (D:2) A gnoll (D:3) A dart slug (D:2) A ribbon worm (D:2) 2 endoplasms (D:3) 2 giant cockroaches (D:1) A hobgoblin (D:3) 5 jackals 4 ball pythons 2 bats (D:1) 5 frilled lizards 5 goblins 6 kobolds A quokka (D:1) 6 rats 45 creatures vanquished. Grand Total: 69 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | mochi3 the Mummy Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 4/4 122 | D:1 | Reached XP level 2. HP: 15/19 MP: 3/5 630 | D:2 | Learned a level 2 spell: Grave Claw 869 | D:2 | Got the Almanac of the Damned 879 | D:2 | Found a faded altar of an unknown god. 1039 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1407 | D:2 | Found a bloodstained altar of Trog. 2115 | D:3 | Reached XP level 4. HP: 24/30 MP: 7/9 2305 | D:3 | Found Bokat's Assorted Antiques. 3120 | D:3 | Reached XP level 5. HP: 35/35 MP: 8/10 3174 | D:4 | Identified the +2 robe "Tiuz" {Harm Archmagi} 3246 | D:4 | Found a glowing drain. 3269 | Sewer | Entered a sewer 3359 | Sewer | Noticed a crocodile 3364 | Sewer | Killed a crocodile 3479 | D:4 | a bat changed into a swamp drake 3479 | D:4 | Noticed a swamp drake 3492 | D:4 | Killed a swamp drake 3493 | D:4 | Reached skill level 5 in Necromancy 3493 | D:4 | Reached XP level 6. HP: 28/41 MP: 12/12 3703 | D:4 | HP: 2/41 [sleepcap (8)] 3872 | D:4 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_rooms D:2: layout_basic, basic_altar, basic_ecumenical_altar, minmay_misc_feat_chi D:3: layout_loops_corners, serial_shops, nicolae_shop_overgrown_old_shop, kennysheep_donut D:4: layout_loops_cross, kennysheep_mini_moat, cheibrodos_sewer_entry_sluice Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Spellcasting | 3 4 | 4.6 Stealth | 2 3 | 3.2 Dodging | 2 3 | 3.0 Necromancy | 5 | 5.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 102 | 101 || 203 Cast: Soul Splinter | 60 | 24 || 84 Grave Claw | | 6 || 6 Evoke: Wand | | 2 || 2 Use: Scroll | | 3 || 3 Armour: Robe | 80 | 84 || 164 Dodge: Dodged | 103 | 89 || 192