Dungeon Sprint DCSS version 0.30-a0-924-g0ad0bf95bc (webtiles) character file. Game seed: 11418618870638806635 138 mogu the Destroyer (level 8, -8/41 HPs) Began as a Deep Elf Conjurer on Mar 23, 2023. Was an Elder of Vehumet. Mangled by a naga ... wielding a +0 mace (15 damage) ... in the Dungeon (Sprint VI: "Thunderdome"). The game lasted 00:14:16 (524 turns). mogu the Destroyer (Deep Elf Conjurer) Turns: 524, Time: 00:14:16 Health: -8/41 AC: 3 Str: 6 XL: 8 Next: 74% Magic: 17/24 EV: 13 Int: 30 God: Vehumet [****..] Gold: 21 SH: 0 Dex: 13 Spells: 19/28 levels left rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg + + . Spirit . h - +1 robe of the Flute {rElec rCorr Int+3} rPois + Reflect . (no helmet) rElec + Rampage . (no cloak) rCorr + NoTele + (no gloves) Will ++... (no boots) Stlth ++ a - amulet of Honesty {RegenMP rC+} HPRegen 0.26/turn m - ring "Omiecutt" {Fire Will++ Int+3 Stlth-} MPRegen 0.59/turn i - ring "Koz Ojue" {rPois rF+ rC- rN++} @: constricted A: no striking features a: Renounce Religion You were in the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 1 branch You collected 400 gold pieces. You spent 379 gold pieces at shops. Inventory: Armour h - the +1 robe of the Flute (worn) {rElec rCorr Int+3} (You bought it in a shop in the Dungeon) Int: It affects your intelligence (+3). rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Jewellery a - the amulet of Honesty (around neck) {RegenMP rC+} (You bought it in a shop in the Dungeon) [amulet of magic regeneration] It increases your rate of magic regeneration. rC: It protects you from cold. i - the ring "Koz Ojue" (right hand) {rPois rF+ rC- rN++} (You bought it in a shop in the Dungeon) [ring of protection from fire] rF: It protects you from fire. rC: It makes you vulnerable to cold. rPois: It protects you from poison. rN: It greatly protects you from negative energy. m - the ring "Omiecutt" (left hand) {Fire Will++ Int+3 Stlth-} (You bought it in a shop in the Dungeon) [ring of fire] It enhances your fire magic. Int: It affects your intelligence (+3). rF: It protects you from fire. rC: It makes you vulnerable to cold. Will: It greatly increases your willpower. Stlth: It makes you less stealthy. Scrolls g - 4 scrolls of blinking k - 3 scrolls of fog Potions b - 3 potions of magic e - 4 potions of haste f - a potion of berserk rage Skills: * Level 6.7 Armour * Level 10.2 Dodging + Level 6.3 Stealth + Level 10.6 Spellcasting + Level 14.3 Conjurations - Level 4.1 Evocations You had 19 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 0% 2 c - Foxfire Conj/Fire 100% 2x1d9 1% 1 d - Dazzling Flash Conj/Hex 100% N/A 1% 3 e - Scorch Fire 46% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 100% 3d10 1% 2 Fulminant Prism Conj/Hex 28% 3d13 1% 4 Iskenderun's Mystic Bla Conj/Tloc 56% 2d12 1% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Cheibriados Dithmenos Fedhas Gozag Kikubaaqudgha Makhleb Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Lugonu Shops: D *[??*?*:[((!!!! Message History You feel your power returning. The searing ray hits the naga! You kill the naga! Vehumet accepts your kill. (Press . to maintain the ray.) An adder comes into view. The naga hits you with a +0 mace. The naga grabs you. The naga constricts you. Your Dodging skill increases to level 10! Your Spellcasting skill increases to level 10! Your Conjurations skill increases to level 14! You feel much better. The naga hits you with a +0 mace! The naga constricts you. You escape the naga's grasp. Casting: Searing Ray (safe; 0% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! Flames lash the naga. The naga is lightly wounded. The naga's fire resistance burns away. The naga closely misses you. The naga grabs you. The naga constricts you. You escape the naga's grasp. You aren't carrying any items that you can evoke. Casting: Scorch (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You conjure some foxfire! Unknown command. The naga is no longer more vulnerable to fire. The foxfire hits the naga! The naga is heavily wounded. The foxfire hits the naga! The naga is severely wounded. The naga misses you. The naga grabs you. The naga constricts you. You feel much better. The naga closely misses you. The naga constricts you. You escape the naga's grasp. The naga hits you with a +0 mace! The naga grabs you. The naga constricts you. The naga's grasp on you weakens, but your attempt to escape fails. The naga hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * The naga constricts you. * * * LOW HITPOINT WARNING * * * You feel better. The naga hits you with a +0 mace! You die... #_......._# #_......._# ###.........### #⌠...........⌠# ######.8.........8.###### ##.___......###......___∩## ###∩........8.# #.8........∩## ##.............###............. #⌠..........###.@.###.÷........ #⌠..........# #.